Recent content by PeterB

  1. PeterB

    PC I think we are about ready for a stable release.

    Curious if we have the same in mind. What bothers me is a terrain wall showing up in front of you when you walk or drive thru a tunnel. It moves with you along.  Feels very pronounced in A19. 
  2. PeterB

    Terrain issue in longer tunnels

    Hello to All, The distant terrain issue is already known and probably not an issue for everybody, hence lets describe what happens: If you build a long tunnel, prefab or not, a terrain wall is rendered, I reckon 50m, in front of you when walking or driving thru. I have tried kind of dumb...
  3. PeterB

    PC Alpha 18 Dev Diary!!

    Hello Madmole, Maybe this question was already asked. I am curious if a proper swimming animation is already added in A18? Thanks.
  4. PeterB

    PC Alpha 18 Dev Diary!!

    Hi Madmole, Do you keep UMA integration or does it vanish at all in the future?
  5. PeterB

    PC Alpha 18 Dev Diary!!

    Hello Madmole, Please keep your vision up by making the best zombie game out there. Ofc income generation has priority. Hence consider DLCs for the game. Or do you peek already at a new project? Still plenty of potential for the game to generate profit when being gold.
  6. PeterB

    PC Alpha 18 Dev Diary!!

    Hi Sam_Neil, This well is known in the prefabbing world. We have this stuff and easy to do only with the in-game tools. Just ask a prefabber on Guppycur Discord how to do it. No magic behind it. Nevertheless I’d love to see a proper documentation for the game.
  7. PeterB

    PC Alpha 18 Dev Diary!!

    That‘s why Roland. Drawing my conclusions. Pls read below. Hope you are right. That post is already 5 days ago. Impossible to keep up for me.
  8. PeterB

    PC Alpha 18 Dev Diary!!

    Hope TFP is aware of amazing new performance features in Unity since 2019 before abolishing any digging from the game for perf. reasons. Think outside the box and dont screw your still amazing game please. Thanks. Remember that video from 2018, take a look again, yaw-dropping for me.
  9. PeterB

    PC Alpha 18 Dev Diary!!

    Are sandy beaches and palm trees planned.? Would make a decent biome. :-)
  10. PeterB

    PC Alpha 18 Dev Diary!!

    Apology, I might not been clear enough with my previous posts. Its not too easy, since difficulty can be adjusted according your needs. Its the fear factor which is missing and easy since you are able to run away. Also some special BM zeds might help making the event more creepy and scary.
  11. PeterB

    PC Alpha 18 Dev Diary!!

    Lol, Sim vs. game debate.
  12. PeterB

    PC Alpha 18 Dev Diary!!

    Sorry, I do not want getting into a debate. The main issue, BM is redundant if you can run away and survive easily. I am fine with changing difficulty as long as you cannot evade the event.
  13. PeterB

    PC Alpha 18 Dev Diary!!

    Of course many people, many opinions. I try to support the game with my honest feedback. The game is called with a reason “7 days to die”. For me it is a core statement. A frightening Blood-moon makes the game exciting for a long time to come. You need to survive and being prepared for that...
  14. PeterB

    PC Alpha 18 Dev Diary!!

    My verdict: BM is too easy to survive. Take whatever measures necessary making that event frightful for the players. You need to survive and not play catch and have fun with the horde.
  15. PeterB

    PC Alpha 18 Dev Diary!!

    It should not be possible surviving BM by foot or on a vehicle at high gamestage. Vultures should attack aggressively.
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