Recent content by Pekiti

  1. Pekiti

    PC Back after a long vacation from the game, where can I catch up?

    Oh A18 looks good, and I am excited to see **spears** listed. I hope they are reach/melee weapons, not just thrown. Kind of concerned about the mentions of possibly removing minng (its in the last 10 pages or so), but it looks like something they are just casually debating the pros and cons...
  2. Pekiti

    PC Back after a long vacation from the game, where can I catch up?

    On horde night they can dig down to bedrock?
  3. Pekiti

    PC Back after a long vacation from the game, where can I catch up?

    Thanks, that helped. So now I have to worry about actual character stats, and which skill tree to follow. Interesting. I also see that falling damage cannot guarantee a kill on a zombie, it says. That eliminates simple pitfall traps, I suppose. Since mining/underground life was a key part of my...
  4. Pekiti

    PC Back after a long vacation from the game, where can I catch up?

    Hello all, After an 'interesting' year and a bit (the way the Chinese curse meant it), I got the itch to revisit 7D2D, but I came across a post in the Steam forums that was raging about the changes to the game - and most of that post seemed totally alien to me. Leveled access to items and...
  5. Pekiti

    PC Do pitfalls still work, to kill most zombies?

    My fighting floor surrounds a 3x3 pitfall with 50% pillars, 4 high. I'm going to remove the top pillar segment in the middle 3 pillars of two sides, and install a blade trap upside down on the ceiling, on both sides. This ought to whack the zeds as they fall down past the blades and hit the log...
  6. Pekiti

    PC Do pitfalls still work, to kill most zombies?

    Found it, thank you!
  7. Pekiti

    PC A16.4 - do farms still cause lag?

    I noticed some lag harvesting a lot of goldenrod this morning, in a solid plot of 50 or so plants next to an equally large group of corn and hops. This was a verifiable frame rate drop, since I had debug mode running with the FPS ticker showing. I dropped from an average of 57 FPS, to 33 FPS...
  8. Pekiti

    PC Do the blades on blade traps wear out?

    Thanks for the tips!
  9. Pekiti

    PC Do the blades on blade traps wear out?

    Hmm that means I will need to build maintenance access for my traps, so I can replace them. I'll have to see how long they last before failing, then. I'm hoping they'll make it through a horde night without breaking. Thanks, Guppy!
  10. Pekiti

    PC Do the blades on blade traps wear out?

    I'm about to build my first ever electrical stuff in game, and want to set up a couple of blade traps that will whack zombies moving past them in a hallway. My question is do blade traps take damage/wear out, from chopping up zombies? Can zombies attack the trap (WILL they attack the trap) and...
  11. Pekiti

    PC Giant worm tunnels?

    There is a lot more 'random zombie damage' in this version of the game than I remember. I used to see zombies clawing through a big boulder because of stubborn rage, but I've noticed it all over the place lately. Concrete walls of the military base, buildings here and there, it's like they wake...
  12. Pekiti

    PC Do pitfalls still work, to kill most zombies?

    Speaking of traps and such, can anyone link me to a good video tutorial on how the electrical stuff works now, and traps? They didn't have either, the last time I played, and it's time to try something new for killing zeds.
  13. Pekiti

    PC Giant worm tunnels?

    This is in RWG, with a mod for the UI that shows health/food/water (can't think of the name for it offhand, it only adjusts the display, everythign else is vanilla 7D2D).
  14. Pekiti

    PC Giant worm tunnels?

    https://imgur.com/Dxt3dzM This is an aerial view of it. I switched to debug mode to get pics of it. https://imgur.com/N7hyIS3 This is the ground level view, where the yellow sedan used to be, and where the ground fell in. https://imgur.com/qU67h1C Jumping down into the tunnel and looking down...
  15. Pekiti

    PC Can zombies spawn on, or under, water blocks?

    By 'on top of' I meant just that, can they suddenly appear (poof) above the surface of a water block, then fall down into it. However, if they can do it underwater, then I suppose the point is moot. They'll just appear underwater on the slopes of my island, then march up onto the land or dig...
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