Recent content by Odin_the_Mad

  1. Odin_the_Mad

    PC Recommended Video Card for A18e?

    So I'm running a linux (ubuntu 18.4) desktop with a Ryzen 5 1600x and 16GB of DDR4 RAM, along with that nvidia 1660ti and it's absolutely butter smooth. Before that I had the exact same specs except an nvidia 1050 GPU and I couldnt even run the game at medium settings so I can tell from...
  2. Odin_the_Mad

    PC Turrets Syndrome?

    Why does it matter if the dev has tourettes syndrome? So your basically saying if he didnt have it then it would be offensive? That's like saying the game cant have killable black zombies unless TFP has at least one black developer to make it not racist. That's a very identitarian way of...
  3. Odin_the_Mad

    PC Recommended Video Card for A18e?

    Nvidia 1660ti is an excellent card for about $220. I'm running everything at highest settings (minus the motion blur) and it's a steady 60-70 fps. You could get a slightly more powerful AMD card for the same price BUT the problem is it uses twice as much power and the heat is crazy so you need...
  4. Odin_the_Mad

    PC Linux

    Wanted to post this and see if there are any other Linux gamers on here having issues with playing A17 with any sort of mods that modify .dll files (like basically every SDX mod/overhaul mod) . I tried installing the new Darkness Falls experimental (v.4) and ran into some issues. When i checked...
  5. Odin_the_Mad

    Mods not loading .so and .dll libraries on Linux

    So i have been having trouble getting any mods with custom .dll files to work on Linux. The game just hangs at the "loading..." screen. it doesnt give me any red exception errors but when i open the output log it lists a bunch of .so and .dll libraries in the /Mono/x86 folder that it cannot...
  6. Odin_the_Mad

    SDX and Linux

    So i have been having issues installing and running any A17 mod that uses SDX. Is there some compatibility issue or some dependencies that are not being met. Im running Ubuntu 18.4.
  7. Odin_the_Mad

    PC In what ways do the new POI design help the TD aspect of the game?

    There is a Post Office POI that appears in random gen that is the best POI I have ever seen if you want to do a large castle build. It's not the little one that says "mail" it's a huge post office that has neo-classical architecture with columns and engravings. It's made out of concrete, has a...
  8. Odin_the_Mad

    PC I'm looking for nitrates and coal

    How were you able to see the underground ore like that?? I have tried everything from using the world editor to creative mode and everytime I go beneath the ground it is just blank. Can you explain to us how you did it? (Thanks in advance)
  9. Odin_the_Mad

    PC Radiated Zombies

    In this alpha I would never recommend taking on irradiated zombies without a firearm. You should always have a firearm on your belt, even if it's just a pistol. The problem with the irradiated zombies is that they regenerate health, and if it's already a high health zombie it's going to make it...
  10. Odin_the_Mad

    PC Micro Transactions

    Why would any gamer WANT microtransactions? Especially in a game you already paid for? Microtransactions are like the crack cocaine of the gaming industry. It makes the sellers lots of money, it sweeps through the market like a plague, and it eventually destroys everything it touches. Just say no..
  11. Odin_the_Mad

    PC Is there a way to see the RWG preview map after you close it?

    Yea I dont think that's possible as of now, it should be though. Since the map files are already generated there should be some way to pull it up in the previewer without having to create the whole map again, seems kind of silly. If anybody from TFP is listening, this is definitely one of those...
  12. Odin_the_Mad

    PC Is there a way to see the RWG preview map after you close it?

    So the map should be saved in the data files under "worlds" if I'm not mistaken. There are basically multiple map files and they get overlayed over one another. The ones you probably want to look at are the heightmap or the splatmap
  13. Odin_the_Mad

    PC Please give us back our decorative blocks

    1. So i have indeed used the table saw, and that does have most shapes, but only in wood. If you are using the flagstone upgrade path there is no way to get any of the rounded shapes 2. I have checked out recipes.xml because i was looking for a way to mod them in 3. I have been using creative...
  14. Odin_the_Mad

    PC Starting out is tough but it's fine.

    I actually love the new early game. Not a fan of the superhuman level of metabolism my character has but then again I am carrying like 47 metric tons of cobblestone and lumber in my backpack while nerd poling up to the top of a skyscraper so I can live with it lol. It is a lot more challenging...
  15. Odin_the_Mad

    PC Please give us back our decorative blocks

    So now that I've been playing alpha 17 for a long while ive started to do some more aesthetically pleasing builds and just noticed that A LOT of blocks have been removed from the game (as in only allowed through creative). Let's start with something simple. Rounded blocks, like the rounded...
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