Recent content by Numberz

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    PC Some thoughts on books and skills progression.

    Bad news for the OP.  TFP will never consider adding a rather obscure option for this, nor do I personally think they should. Good news for the OP.  TFP have been generous in making this game easily mod-able… and this doesn’t seem a particularly difficult mod to make.  Would encourage OP to...
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    PC 1.0 Experimental Feedback Please let multiplayer quest clears advance everyone's tier progress

    Yeah, that is a good point.  It’s too many quests.  I’ve changed my mind.  Perhaps a compromise where all get credit on the tier progress and get a reward but only the quest holder gets the Dukes?
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    PC 1.0 Experimental Feedback Please let multiplayer quest clears advance everyone's tier progress

    My 2 cents… Every member of a group getting Dukes and Reward from the trader was quite OP.  The quests themselves also become exponentially easier the more participants there are.  Incentivizing co-op play should be a thing for sure but the rewards need to be scaled back considerably for the...
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    PC About shopkeeper rewards

    I think it would be interesting if the player could choose the quest tier from the trader from day 1 instead of only being able to select quests at or below the current tier.  The obvious benefit would be avoiding having to slog through lower tier quests when finding a new trader after having...
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    PC Alpha 21 Dev Diary

    Hello, Are there any plans to increase the block limit from 32K before gold? With all of the added shapes into the shapes menu, I was able to reach 32K pretty quickly just adding a few new "shapes" types/textures.
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    PC A20.6 EXP

    Fixed: Workbench crafting tool mod dupe Does this mean workstations can now have more than 3 crafting tools without creating a dupe issue or does this refer to something entirely different?
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    Question: Syntax for Block Shapes

    Does anyone happen to know the syntax behind the block shapes? <block name="woodShapes" shapes="All"> Does anyone have any insight into the possible options for the "shapes" attribute on these blocks beside the "All" choice? I'm looking to try to define some block shapes which...
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    PC Alpha 21 Dev Diary

    Having run a dedicated server with a form of learn by looting for the past year, what I have observed is that people still tend toward specialization.  Most, but certainly not all, players that group into parties will dedicate into specific skills.  Or or two will try to max vehicles, one of two...
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    PC A20 Developer Diary Discussions

    Roland, while I would agree that your compromise sounds reasonable, you and I both know that it will be ridiculed as a sharp stick and will never, ever be allowed to happen.
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    PC A20 Developer Diary Discussions

    I took the liberty of condensing your post.  No offense intended. 1/2. Of course it is more performant.  You are taking what some of us find to be a valuable time sink and reducing it into nothing more than base decoration.  Don't we already have enough workstations that offer nothing in terms...
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    PC Alpha 20 Dev Diary

    This would be an absolute travesty.  Please reconsider this.
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    Displaying CVAR values in XUi

    Hi, Looking for some help in trying to find a way to display some custom cvar values in one of the UI windows. I haven't been able to find any way to reference custom cvars in the Windows.xml file. However, I did (briefly) find a workaround by using the localization.txt as a source. As a...
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    PC Alpha 19 Dev Diary

    Agree completely.  This isn’t really about the loot.  In fact, the amount of extra loot that is harvested is pretty negligible. The real issue is that the developer has invested time and effort to provide a unique and exciting experience and double looting only serves to cheapen or spoil that...
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    PC Alpha 19 Dev Diary

    Actually, this isn't really anything to do with the double looting of POI at all. But I like to point out that while the difficulty of a quest may increase incrementally ( if at all ), when multiple people are shared...  the rewards are then collected by all players and the ratio of quest...
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    PC Alpha 19 Dev Diary

    But remember that with shared quests all players collect the reward items and dukes from the traders.  Multiply it out for a crew of five doing a few sets of quests each day... you are talking about some serious rewards and big stacks of dukes... But here is another thought.  Maybe the best way...
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