The existing tweakable for 25% block durability isn't so useful because its global and just adjusts the damage blocks can take by everyone (player, zombies, and hostile players).
What would be more useful would be a tweakable so that only in LCB'd land, only the owner gets 4x damage, and they...
I'd like to have the choice as to how large the inventory size should be, and choose if I feel it robs me of an experience or not.
For those that deeply care about making hobson's choices over poop and bones they can keep the inventory size small.
For others of us who get no sense of pride or...
Problems with GCs aren't just limited to C# either, all of these problems are familiar to Java devs.
A language like Rust or Erlang that have much more strict concepts of object ownership can eliminate or greatly reduce the need to GC objects, while not requiring manual deallocation mistakes...
The problem here is that we have irreconcilable differences about which camps we are in.
I'm in the camp that would like larger storage, and particularly larger mobile storage. I find it unrealistic that we'd be able to be level 200 and build out own skyscrapers with fully automated turret...
How about at least having larger storage / backpacks / baskets be game configurables? Then the default could be kept the default, while some servers / players could choose to cater to scavengers. Kind of like LCB size, drop-on-death/exit and such being configurable.