NiteViper's latest activity

  • NiteViper
    NiteViper replied to the thread V2.3 Stable.
    That's why I prefer pressure plate switches at my doors, had to many screw ups and letting zombies in my base while I was busy crafting...
  • NiteViper
    NiteViper reacted to schwanz9000's post in the thread V2.3 Stable with Haha Haha.
    Testing can be like that some days. :P
  • NiteViper
    NiteViper reacted to schwanz9000's post in the thread V2.3 Stable with Have a Cookie Have a Cookie.
    HA! I've got 30,000+ hours of starting new games. :P
  • NiteViper
    NiteViper replied to the thread V2.3 Stable.
    Must be one of those who starts a new map, goes over collects 2 grass or a rock and claims he messed up and has to start the map over...
  • NiteViper
    NiteViper replied to the thread Helpful perk rework.
    I would say that at least 60% of my time is spent at our base, because I do all of the building and the crafting. When we start a map...
  • NiteViper
    NiteViper replied to the thread V2.3 Stable.
    I'm always starting new games, after 4 or 5 blood moons into a map, I'll start a new game just to try out something different that I've...
  • NiteViper
    NiteViper reacted to Lax's post in the thread V2.3 Stable with Like Like.
    Think I'll start a new game to try out all the new toys. Anyone else like me who actually enjoys starting a new game? 🎮
  • NiteViper
    Sorry to see you having problems with your game @haleboy666, but the guys and gals will need more info then that to go on to help you out.
  • NiteViper
    Or do it old school style: have a high level Zed you must defeat holding the key to the loot room in their pocket and every block...
  • NiteViper
    NiteViper replied to the thread Helpful perk rework.
    Me and my wife work well together, she goes out loots and does scavenger runs, I'm usually at base crafting, if I'm not crafting, I'm...
  • NiteViper
    NiteViper reacted to Riamus's post in the thread V2.3 Stable with Haha Haha.
    And he probably didn't pay the dev who mowed it.... You could see them when they were closed, even at a distance. But it made you have...
  • NiteViper
    NiteViper reacted to Riamus's post in the thread Helpful perk rework with Like Like.
    Sure, they can go out, but they don't have to. There is no reason you can't have someone bring back magazines for a person who stays at...
  • NiteViper
    The main issue currently facing the game is the imbalance between gains and costs. Overpowered skills render many items useless in the...
  • NiteViper
    I like some of those ideas, like for the coffee machine, could be crafted and hooked up to a generator, could use it for coffee and teas...
  • NiteViper
    Or if loot rooms were to not get spread around more, at least make them more challenging to get to, maybe booby traps or something.
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