What is done for the Y aspect then?
The main problem I have found with this is dropping / climbing into another room and having them appear as i do so.
The easiest way and the least skip able way would to assign a value to each zombie and when it is killed that value is added to the final loot value.
This would mean that a player that killed every last zombie would get the best possible loot mean while a person who sprinted through (not...
The better option is to use the insert-delete-home-end-page_up/down buttons.
More keyboards have them and then you have all six in the same place for most keyboards.
But being able to rebind them would help alot.
There is no reason that it shouldn't. You already fly between chunks so having a vertical chunk boundary wouldn't change anything.
As for the height that you can fly up to, I thought that there was no cap for how high you could fly (I haven't checked).
But the game has a sperate save file for...
Would a solution similar to what UTF-16 used help?
They doubled the possible number of bits but left the encoding of the first half the same as UTF-8 so all the old codes still worked but there where way more possible characters.
Have each chunk the same as it is now but add the option for it...
Wouldn't using the active bed be a better solution?
LCB have a min distance that they can be placed from one another don't they, the placement mechanic would have to change to allow this. Also not everyone plays with an active LCB but most people will have an active bed.
I agree there should be more widths(maybe lengths too).
And shouldn't they require power to move at the speed they do?
It could be added that holding 'e' will hand crank it up/down while if it powered it will act as it is now.
Would a system like the Metro games have for electricity work?
Also it could be added to the headlights as well to stop them from having unlimited power.
For those who don't know you have a Universal Charger(Dynamo based) which is used to generate electricity.
But now the higher level tools only allow for more mods, the level of the tool doesn't define the amount of damage to block/zombie. That is defined by the skills that you have unlocked.
So the removal of level gates will mean sure you can get high level tools and weapons, but they will be just...