Recent content by Nexian

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    PC Storms Brewing: Weather System

    Is there any information on this yet? With clothing not being a thing at the moment I am curious how they're going to make the weather a survival threat. Tbh my ideal would be just adding a unique Survival UI to each Biome that needs it. Like, imagine if when in the Snow Biome it showed a Body...
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    7th Day Suggestions

    I like the game, but my issue is, I can get bored when the survival aspect is all taken care of. You become self-sufficient quite quickly. Also, things like Infestations seem like way better challenges than base defense, since it doesn't need to be balanced around cheese designs. I'm also all...
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    PC Make Crafted Items better than Looted

    My current game is also an example of why a longer-term quality system with the majority of loot being useful is good. We're only on day 21, but we already have... everything. Power, all crafting stations, crucible, 4x4, the best armor/weapons (available at this gamestage), fully upgraded base...
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    PC Make Crafted Items better than Looted

      Just mentioning, the system above would let players find lots of weapon parts as the game progresses, and every single find for those parts would be useful to the player. I would say my suggestion would be more reliable in that you'd eventually get there, but it has the same level of special...
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    PC Make Crafted Items better than Looted

    This system wouldn't change the random stats. (It definitely randomises stats, not sure on mods). It would work better in this system with the later suggestion of an item scrapping into some of the lower tier parts instead of simply giving your original part back, so there's some extra effort...
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    PC Make Crafted Items better than Looted

    Worth noting that the final item crafted can't be found in loot. But that this system makes loot far more valuable. Right now you craft a Quality 5 Handgun, and that is all your crafting done. It needed a few parts and some points in the skill. Now you loot and loot and loot, picking up a...
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    PC Now that You have played Alpha 19, What do you like or dislike?

    Those Biomes definitely need something. Maybe a higher chance of certain loot types too.
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    PC Make Crafted Items better than Looted

    Huh, after reading the first part of your comment I figured it would be a yes rather than a no. This system needs you to go out and loot and explore WAY more than the current system. Agreed. But this system doesn't. It's just combining parts into better parts through a "smelting" on the...
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    PC Now that You have played Alpha 19, What do you like or dislike?

    Adding this here: Self advertising, I know. But the extra tiers would let lower tiers be far less valuable beyond their base resource cost, lower the value of tier 6 and make selling the items themselves more of a wrench, as they are always going to be part of a larger crafting chain.
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    PC Make Crafted Items better than Looted

    It seems odd to me to max out a skill, but then need to simply find the best item anyway. But I also like the idea that you can find good items. So, I was thinking, what if: 1. Item level went to 10, instead of 6. (bear with me) 2. Items only require one part, but parts have quality levels...
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    PC The lockpick system needs an overhaul

    Don't think you can lockpick doors (which is odd). Basically lockpicking has a couple of issues: 1. It has no clear advantage over simply bashing a container open 2. Miner 69'er makes opening safes quicker and generally makes mining quicker too, it has multiple uses so the points are better...
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    PC can we change the HAMMER TURRET (totally worthless) to a NAIL TURRET ?

    plonk down some barbed wire around it. slows the zombies and then they get punched back
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    PC Now that You have played Alpha 19, What do you like or dislike?

    I feel like just readable notes helps this. Even without a HUD value. It'd just mean they could miss things and never know they missed anything, so no backtracking
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    PC Now that You have played Alpha 19, What do you like or dislike?

    Maybe at least in containers only then? To preserve the idea of stealth characters not needing to kill?
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    PC Now that You have played Alpha 19, What do you like or dislike?

    Anyway, PROS - I actually have the music on for once. Definite pro - I like the scaled progression. One thing that stops me playing is simply running out of new content, this extends that (instead of having the best gun and a concrete base with electricity on day 7) - I like injuries more...
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