Rain? Multiple times per hour? In Navezgane? Then I missed something...
Reducing Zombies because of performance would make sense to me in coop where every player get his/her 'own' zombies. But I don't see this issue in (offline) solo play. Never had performance problems with too much zombies...
If there would be seasons there could be special Zombies for every season. And I don't talk about Zombie bikini girls and undead red nosed Reindeers now.... 🙂
Oh, wait ... Zombie bikini girls? ☺️
Typical example would be Zombie bears. Most likely you would see them in Spring, when they are...
It is often boring because it looks boring. One thing I miss in 7D2D are injuries, wounds when you hit a Zombie. In 'The Forest' enemies are covered with blood after a fight. Even when they survive and run away. Would it be possible to add more splatter effects in 7D2D? Not necessarily...
Enemy quantity is no criterion for a challenging gameplay. 7D2D isn't Serious Sam. Did you ever play DayZ? Two Zombies can kick your ■■■, just because they are ■■■■ fast. Ok, the melee combat system is notchy in DayZ. Nevertheless the Zombie speed is a factor there. You can make the Zombies...
They turn visible when they attack. Invisible attacks wouldn't be possible for them.
I don't have any plans with 7D2D, I'm no part of TFP. It's quiet simple: If it turns out that the bandit AI breaks gameplay for me and bandits can't be deactivated in the options menu, I'll stay with a...
I've played a few games where the allegedly 'advanced' AI ruins the gameplay because of artificial stupidity. The more complex the AI gets, the more error-prone it gets (tendentially). There's a reason why F.E.A.R. still has one of the best (the best?) shooter AI so far - F.E.A.R. 1 was released...