This should be fixed now in the latest V2.3 b9 build but please let us know if you still run into this. The last spawn group will spawn a total of 999 zombies which should last the entire blood moon. There was also an issue that was fixed in b9 where if you didn't specify a duration the wave...
Thank you for reporting. I believe the issue is due to the fact that by default the intro to buried supplies only searches for valid areas within 100-500m from the trader. From the looks of your 16k map, the area around the trader is so compact with POIs that there is no valid spot to do a...
Thank you for reporting. I was able to reproduce the first issue with the text being too long and have written an internal ticket for it
For your second issue about the text not being translated, is that still an issue in the latest experimental? There was a bunch of localization updates...
Thank you everyone for reporting and sharing your findings.
I wasn't able to repro this in our latest internal builds, but can confirm it happens in the current experimental. I've opened a ticket for this so we can take a closer look.
Edit: This has been resolved and should be fixed in the next...
Were you previously playing on a save with zombie spawns off? I think those settings carry over when doing a playtest. Try making a new navezgane game with all default settings, then go back to prefab editor and hit playtest and try again