Recent content by Narsiph

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    PC Vultures

    Nope. Just Narsiph as a lizard-name back from 2001.
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    PC Vultures

    I have to disagree about 'makes the game harder' Vultures are not a bit dangerous and die in 1 shot and mostly 1 hit/2 hit. They are my main source for feathers because they come in a good way and i shoot them out of the sky with the bow. Sure, a rifle, pistol or something like that may be more...
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    PC Starting out is tough but it's fine.

    Heyho. Having 'Essentials' in this Perk-System is one thing of a problem. Another one is the survival aspect. I assume that the devs clearly had no clue how survival kind of works and what a complete untrained person could do, to survive. Actually, there is much more you could do than just to...
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    PC The problem with shared XP in MP

    Heyho. Experience Points are a hard topic for every single game. In most games they work just fine and there will always be the one specific player group abusing everything within a given system. If done correctly, the abuse can be reduced to a minimum, especially when you have a relative fair...
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    PC Alpha 17, experimental. Feedback: Leveling & Perk System

    Hya. Most of the comments are things i would agree on as well. Also i am very aware its an alpha and its experimental, exactly thats why i am writing a feedback. In Alpha will be a lot of changes, there can be a lot of people commenting, and devs improving on that. Thats the whole purpose of...
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    PC Alpha 17, experimental. Feedback: Leveling & Perk System

    I would really like to see this Thread as a starting point for a discussion about balance, level-player-experience and a rather good perk System to look forward to.
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    PC Forget about balencing Perks, XP, etc. Have defaults, but let players adjust them.

    Heya. I suggest https://7daystodie.com/forums/showthread.php?101041-Alpha-17-experimental-Feedback-Leveling-amp-Perk-System this thread as i gave a deeper feedback about the xp/perk system followed with a example solution. Because having a game that could have been good, is not as neat as a...
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    PC Forget about balencing Perks, XP, etc. Have defaults, but let players adjust them.

    Normal Users that dont want Advanced Options - Difficulties: Peaceful - Easy - Normal - Hard - Horror Advanced Users: Options. Its a simple thing, like it always was with the Graphical Setup :) Normal Users use 'Low, Medium, High, Ultra' Sliders, Advanced Users fiddle with the Options :)
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    PC Forget about balencing Perks, XP, etc. Have defaults, but let players adjust them.

    In case, for the Developer, if they not really into testing things and writing down infos, instead of going through files and trying to balance it without the proper knowledge of in-game time/stats, here is some rough xp-data: Tree, plantet, 900 durability: To get 550x you have to constant...
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    PC Alpha 17, experimental. Feedback: Leveling & Perk System

    Foreword Heya, i played '7 Days to die' quite some time now and i know that there is a group of people, that say things like "You did not play 100+, 1000+, 10000+ hours and have absolutely no clue!". If you are one of those persons, that believe that knowledge about specific things, are locked...
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