Recent content by Muriel

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    Prefab not appearing in RWG

    I have created a small prefab (about 30x30), and I have set the prefab properties to be identical to traders: EditorGroups = settlements Zoning = any Tags = industrial,countrytown,gateway,nocheckpoint Yet, when I generate a new RWG the prefab does not appear in the world. A21.1(b16)
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    Airport Terminal

    I've made quite a large airport terminal and would love your feedback on it :) It's large enough that one day is not enough to clear it, but it also has some good loot to make it worth your while. There are also some hidden secrets, so don't just go barging into the prefab editor to make it...
  3. M

    PC Alpha 18 Dev Diary!!

    The first page says "No Blood Moon escape prevention in A18". What does this even mean?
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    PC How to edit/delete Sleeper Volume

    I know I can create a sleeper volume by clicking F6 to create the volume and moving/resizing it like I would a normal selection. But how can I edit/delete already placed volumes?
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    Creating imposter ruined my prefab

    I've created a big and pretty prefab, and I thought it was about time I update the imposter for it, so I clicked the "Update imposter" button, saw that it was good, and saved the prefab. However, this actually ruined my prefab! Now, whenever I load the prefab, all I see is the imposter, and I...
  6. M

    Creating imposter ruined my model

    I've created a big and pretty prefab, and I thought it was about time I update the imposter for it, so I clicked the "Update imposter" button, saw that it was good, and saved the prefab. However, this actually ruined my prefab! Now, whenever I load the prefab, all I see is the imposter, and I...
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    How to make a custom prefab appear in a random world

    I've created a prefab I want to be spawned in random worlds. In the "Prefab Properties" I set the "Group" to "Wilderness", as I don't want it to spawn in any city. I also set it to only be allowed in the "pine_forest" biome in the %prefabname%.xml file (I actually did this from the UI, but I...
  8. M

    Remove damage caused to vehicles by rocks

    Driving along offroad you have to sverve a lot to avoid hitting the small stone on the ground (or burnt wood pieces, or scrap iron heaps) because the vehicle gets a bit damaged from each hit to those. I've looked around in the config files to try to find the setting that determines whether an...
  9. M

    Optimal indestructible block

    I'm creating a modlet to tweak some minor things about the game, and I thought an indestructible block would be good as a late game "reward". I'm thinking of the stainless steel block. But how can I make that indestructible, while still having the option of removing it myself if I...
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    PC Developer Discussions: Alpha 17

    I don't know how it this is because a weapon can take multiple ammo types, but if I hold the reload button in until the ammo selection screen shows up, one of the items has "0". I select this and the weapon unloads.
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    PC Developer Discussions: Alpha 17

    Actually, there was just a doorway, not a door (just an opening in a wall where a door could normally fit, but there was no door there). So there was basically this: - - - - - - - - Z - - - x x X - x x - - - - - - - - - - P - Where the Z was hitting the wall (X) between me (P) and...
  12. M

    PC Developer Discussions: Alpha 17

    AI pathing is better in A17e, but I've noticed it's not perfect. Is the AI pathing only improved for bloodmoon hordes, or should it be applied to all zombies? If it should be applied to all I might need to make a post in the bug thread as I had a zombie start hitting a wall to go through it...
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    PC Developer Discussions: Alpha 17

    How does the system of zombies reacting to light/sound work? Do they still react to sounds/light even when you're several blocks underground? I understand that the developers don't want everyone to just dig down to bedrock and place a base there anymore, but it seems a bit immersion breaking...
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    Renamed random world save folder and now terrain is a mess

    I thought the seed for the random world generation was only used on first creation. After inhabiting the world for a while I changed the name of the save folder to be something more pleasing to the eyes. After some base building I decided to explore some more, and to my horror the terrain was...
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