Yep I've seen this issue once or twice in A20 too. A door I had put into a POI was open but had 2 "ghost blocks" inside the door frame upon loading. Once the door was shut they went away. I've seen the issue with "ghost terrain" in many alphas and saw it once or twice in A20 as well, but it...
Just my own, basic XML edits. When your rig takes 2 seconds does that feel good to you? Would more regular calls of that "unload unused resources" be better maybe? I don't know but it doesn't seem good to me how it is performing right now. The game is otherwise smooth and over 100fps in most...
So if it is taking my 5950x/64GB RAM/3090 3-5 seconds sometimes, even slower comps are longer? That must be pretty bad for them because the long hitches make me feel like the game is about to crash and I even get that windows hourglass indicator like the window is frozen.
Oh I've got lots of suggestions but I don't know much about the existing code base, so sorry TFP :)
But the biggest suggestion is to reduce the amount of allocations. Given how "large" this GC spike is (if that's what it is) and how regular it is, I am guessing there are tens of thousands to...
Hmm you are probably correct. They might want to look into a better way of doing it simply because it isn't a good look or feel.
IRL flesh and bone hitting a 1" steel plate will never do any real damage to it. Even if you hit it a million times, let alone a couple hundred like in the game...
Is there a way to enable "profiling" in 7 days to die so people can log where the slowdowns are occurring ? Would help a lot in regards to optimization over the different hardware perhaps. There is also a "severe" slowdown when opening inventory or talking in shop that happens randomly.
I've...
To remove the "AFK" base situation, where you just go away from your main base and sit on a roof and camp the zombies so that they don't damage your structure, they could just make the zombies attack player structures the same way they target players. They already have "heat maps" they can use...
Any "complex" Unity game is usually CPU limited. All multithreading in "old" Unity has to be done manually and is more complex than it should be. I haven't stayed on top of recent Unity but it is likely better in that regard and I think they are upgrading Unity for Alpha 21? TFP could, probably...
I've played this game so long that I don't like spending 80 hours grinding to get the basic stuff. I like a quality 20-40 hour run through and A20 with my mods has provided that, but I have quality 6 in those things because I allow crafting tier6 items. Ideally I wouldn't have tiers and just...
The point is you can make something PRETTY with the new shapes, but when has PRETTY meant best stability? Never.
If you want some strong ugly cube base, which I always build then it is ugly. IF you want to make it pretty at the cost of stability then it is up to you. No way should some tiny...
In my own A20 mod I have it so you can create all tier level items, and then there is a random chance it is -10% to 100% better than the base stats. I find that much more enjoyable having to look at every item in the shop to see its stats or not knowing exactly what you are going to get when...
No it is not a unicode or user error. Switching a value from 20000 to 100000 shouldn't break the game, especially on something that many people would change in mods to different values. It is a simple clamp for whatever range your stack size supports that is done by the XML parsing code. They...