Siiiiiighhh.. arent there enough games with this telltale combat crap already..? Seriously.. let's not promote that kind of cheap AF combat..
Seriously, just a huge Sigh....
Have you not experienced issues post b338 with the landing noise waking up the majority of the zombies that have spawned at that stage of the poi, and just wrecking the walls and more? Same issue when clipping certain objects making a land noise causing this aswell.
For instance I have yet to...
Mainly I just feel the game's content is currently completely wrapped around early game with a few progressive improvements unlocked by levelgating. I miss progression and lategame content. After 2-3 playthroughs you know what you're gonna need and if you play it right you will have what you...
I assume this is what you are experiencing. Balance out your tool to get as close to 1 durability as possible before your last swing to get the most resources.
The game is called "7days to die" so it's clearly the developers intention for the game to try and kill you on day 7.. hence the game title.. I fully support the developers in getting rid of any exploits for blood moons. I disagree with you saying the game forces you into 1 style to play. The...
Summary: no regular harvest on breaking a block. you only get the break block bonus.
Version:
Platform: (PC or Mac)
OS/Version: Windows/Linux/mac
Game mode, mp host/mp client/sp /client on dedi (RWG or NAV)
Did you wipe old saves? yes
Did you start a new game? yes
Did you validate your...
Dedicated servers dont seem to follow loot abundance, getting 2-3x the loot amount in configs
In singleplayer you seem to make EXCESSIVE noise compared to dedicated servers when hitting glass/iron. also "From The Shadows" didnt lower it. Meanwhile dedicated doesnt seem to increase noise at all
You can find ore veins that are surrounded by sand, i am unclear how to find them exactly, i usually dig holes til bedrock at the old caves or under the big stone boulders outside.. within these veins there is a chance to find a 7500 durability sphere that seems to give no loot. at half health...
Most POI's with a ladder or make you jump on a dumpster etc will make the zombies open shortcuts or even the loot room for you..
The developers must have spend so much time making these, and then they put an update like that in.. it only made poi's easier.. and harder to find the created path...
Last few patches have made early game a nightmare while lategame is still an absolute cakewalk..
My suggestions to improve this would be:
make safe's durability scale by the poi tier. starting with 500 on tier 1's going up to 7.5k for example.. This could be used to improve loot scaling...
They just keep nerving early game over and over instead of creating progression which this game majorly lacks right now..
early game is an absolute drag while lategame is a cake walk..
So by the time you hit 100 progression pretty much stops.. With the current xp gain you should have enough materials to last you forever and there is little "tier" progression
My suggestions to improve lategame would be:
Make "tier 2" versions of the workbench/mixer/chemstation/forge that...