Recent content by Morrandir

  1. M

    PC Alpha 18 Dev Diary!!

    Oh indeed, thanks! That was too subtle for my failing eyes :)
  2. M

    PC Alpha 18 Dev Diary!!

    Just a quick suggestion: could we have some kind of a marker or a warning if a schematic has already been used or if the crafting has been unlocked by a perk? I can't keep all my schematics straight in my head. I know you can technically go to your character, search for the item in question and...
  3. M

    PC Alpha 18 feedback and balancing thread

    Agreed. I took my iron and steel pickaxe, both level 2, and made some calculations and a test. Although the damage output of the steel pickaxe is higher than the iron pickaxe (in my case, 3477 vs. 2838 per minute), due to the higher stamina drain of the former, they are equally effective...
  4. M

    PC Alpha 18 feedback and balancing thread

    I'm not the poster but I have the same problem and I agree with what they are saying, and you are missing one key element. I'm on day 21 with 120 minutes days and I STILL lack a steel pickaxe (so similar to 40 days normally). I'm not doing anything wrong: I'm looting as much as I can, but...
  5. M

    PC Alpha 18 feedback and balancing thread

    But it doesn't. The first point does not even unlock any recipes. The second point unlocks "decorative plants" and the third one the rest. For that you need level 5 fortitude.
  6. M

    PC Alpha 18 feedback and balancing thread

    Although I mostly spoke about the end loot, I actually did take into account the loot along the way. It still is very little. For example, not a single firearm! In the hut next door there was an AK-47. Luck, of course, but still: you get maybe around 1-2 boxes/safes per floor, and you get more...
  7. M

    PC Alpha 18 feedback and balancing thread

    I like A18 more than A17 thus far. Here are a few critical points though. SUMMARY: 1. Melee needs tweaking. 2. Too much firearm ammo vs. arrows, cf. also point 1. 3. Loot vs. hassle ratio of large vs. small POIs is completely off balance. 4. Farm plots cause a rotten meat shortage vs...
  8. M

    PC Add some fixed loot please

    So to build a chem station I need two beakers. I thought about where I could get them, and my eyes became fixed on that 7-story pharma headquarters that just happened to be my neighbour. How serendipitous: surely they have a beaker! But guess what: after wading through several stories of lab...
  9. M

    PC Make tool or die set craftable please.

    I agree. In my recent game I was also hunting high and low for a tool and die set. And before that I was hunting for beakers. I eventually found them, but that such important bottle necks are left wholly to the RNG is aggravating. It is also illogical – even in the context of a zombie apocalypse...
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