I simply want to download some of the prefabs made from nexus and have them randomly placed by nitrogen With a19 prefabs but idk what settings to put it on or how to add them to its mixer
I have found many POI packs and singles that I just want to be included in the mixer for Nitrogen created maps. I have no idea how to do it. All i want is a19 vanilla Poi and whatever i add prefab wise.
I am not exactly adept to this at all aside from just adding mods to the mod folder
So if...
I switched from dynamic to static spawning so that he wouldn’t disappear on relog.
Aside from that it was just a random selected trader
But static making him invincible to even game code seems like I’m missing something
As title says
Spawned in a trader for a test . Now I’m trying to remove him
Removentity command isn’t valid
Kill ### does 99999 damage to him but doesn’t remove and he regenerates immediately
Not sure what you are specifically looking for but there are mods for a large portion of the creative menu items
The recipes to make said items are sometimes unbalanced but it will add them to your recipe book
I would just like the option to build a variety of different base styles that could comfortably combat the bm horde. I understand all the changes and why and how difficult it may be to actually work out.
But for a SP only player who builds all in one and who does care about the aesthetics ...
A shield mod
My idea is it will essentially work the same as the player having 2 ,we will just say wood, plates in front of him.
I’m no codes writer or modder so this is just what I imagine it.
2 blocks, top for melee swings from Z bottom for crawlers dogs boars
The shield could show damage...
I have a few prefab packs that I was told to put in folder with the rest of my mods but I never see them in game
I wish I could add more to navezgane but meh
I’m trying to get a mostly flat world with desert, burned, and snow whilst the cities being within green for the most part
I have tinkered with the settings all I know about but i have to either put N and S as desert and snow with a burned background or it will add wasteland as well
Perhaps , someone else suggested the block difference caused it but the path itself is a ramp from top to underground with no obstructions
It is enfuriating , I do 2 hour days and was on day 6 when I finished and tested, spent almost all of day 7 going back between creative and survival world...
So I made a build in a god mode world to test out pathfinding . It was a 6 high kill corridor with ramp at the end leading under the actual corridor underground . Where I had crafting /farm / living quarters
The creative mode version worked perfectly . No matter where I was underneath they...