Recent content by MiTHMoN

  1. M

    PC how often do you die and should I lose motivation after I die?

    I am way too guilty of this. Most of the melee fights I get into, I'm encumbered. It's a big problem in early game when you've got a level 1 stone-tier weapon against a feral or two, but once you can bonk them hard enough, it's not so bad. I really just don't like leaving loot behind, haha
  2. M

    PC how often do you die and should I lose motivation after I die?

    "Should" you feel bad? No. But it still feels bad, anyway.  The ways I usually die are because I just made a careless mistake. Like falling off the same tall ladder twice in a row, or having a feral drop on top of you in a POI in the early game, or getting eaten by a dire wolf while I'm...
  3. M

    Please buff spears

    I don't fully understand this, because what actually changes at higher difficulty compared to lower?  Is it mostly about managing stamina, and zombie "rage" speed bonus?    For example, if a zombie can be killed in 3 hits on standard difficulty, and you have enough stamina to dish out 3 hits...
  4. M

    PC Progression feed back: a future video essay

    None of your options fit my opinions, so I'll write my own answers.  1) I'd want progression changed slightly, but keep 3 tiers.  2) Armour progression absolutely sucks currently. Delete tiers 1 to 5, and only have full-bonus armour (equivalent to only having t6).   3) Less types. 3 is too many. 
  5. M

    PC When do you make a higher level version of your preferred weapon?

    During my most recent playthrough (spear-only insane single-player), I went: Stone spear 1, 2, 3, 4, 5.  Iron spear 1, 5.  Steel spear 3, 6. For armour: Primitive 1.  Biker 4, 6. 
  6. M

    Please buff spears

    I love spears thematically, but in 7 Days To Die they just don't quite stack up to the other weapon categories in effectiveness. So, here are my suggestions for buffing them, to help bring them in-line with some of the other weapons, and to give them a more clear mechanical identity.  1) Allow...
  7. M

    Concept: Sledge Armor Set

    (I put this together using the XML files. These are just my opinions.) Overarching concept: Sledgehammer melee armor set with a focus on "not getting hit".  Core idea 1: The sledgehammer has 2 main weaknesses; slow attack speed, and high stamina cost. I used the Biker gloves + boots as a heavy...
  8. M

    PC my A21 suggestions/feedback

    The reason I am suggesting these things, is because I am the type of player that wants to loot-hoard everything (sometimes). I chop up static corpses, break noisy trash, collect chairs, collect potplants, wrench lights, all of that. Not always, but I do do it.  The thing is, if I'm playing with...
  9. M

    PC my A21 suggestions/feedback

    I don't like this idea. Farming shouldn't be locked behind looting at all. You get Nitrate Powder from mining, Wood from chopping trees, Clay from digging, Rotting Flesh from harvesting corpses, and crops from punching/stabbing plants. Then you get the perk Living Off The Land for better crop...
  10. M

    PC my A21 suggestions/feedback

    Here are my thoughts: There are multiple items/blocks in the game that use the "hold R to change shape" system. Most relevant being Pictures and Paintings. You choose which painting you want, which are primarily an aesthetics item for decoration, and the item stacks to 500.  Further, one of the...
  11. M

    PC my A21 suggestions/feedback

    I'm aware that paper likely represents wadding, but 7DTD is a video game. It's not the peak of realism.  I think it would make sense for shells and slugs to cost scrap polymer, but that's a hard nerf to shotgun ammo crafting. And as far as I'm aware, shotgun ammo already isn't the most popular...
  12. M

    PC Poll - Which progression system did you prefer?

    Spam-crafting stone axes to improve the stone axe crafting skill was entirely goofy. I remember just joining a game, and constantly dropping stone axes because you can't salvage while crafting. Just queuing up hundreds of stone axes.  I can't relate to people who thought that was a good...
  13. M

    PC my A21 suggestions/feedback

    Foreword: I'm a long time on-and-off player. I generally play in co-op non-dedicated with a few friends when we pick it up. I love the effort being put into the updates. I don't agree with every change, but we're still in alpha so it's all good. Overall, I do like the A21 changes. But I'd like...
  14. M

    Quality 7 items

    Personally, I think it's backwards that, players who invest their skill points into a certain weapon type can only craft up to quality 5 (and still require the parts from looting/scrapping to craft), while generalist builds can loot quality 6 gear with no specific point investment.  I've got a...
  15. M

    Melee weapon balance (spears), and upcoming outfits

    I've been a long-time player of this game (bought it in March 2015), and it's one of my favorite in the genre. I play it in bursts, and always come back to it. I've seen the game improve over the years. And now I guess it's time for me to make some simple suggestions/requests for future...
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