Recent content by Mister Forgash

  1. M

    PC V2.0 Storms Brewing Dev Diary

    A long time ago I had the thought of a walking hive-like zombie that would expel bees/wasps when damaged.. so to see anything like that coming has me pretty stoked. Good creepiness factor.. Really, Frostclaw was looking pretty sick too. Really digging the way the sandstorm looks also. The hype...
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    PC V2.0 Storms Brewing Dev Diary

    The problem is that difficulty in this sense is tied directly to damage numbers, when there are more ways to increase it... Personally, I'd like if difficulty setting decoupled from strictly damage, and were instead a quick shortcut to preset high/mid/low loot settings, damage settings, zombie...
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    PC why is 7 days (now 1.3. b9) GETTING SO BORING? we are at day 56 and are bored as heck (10k map with 1200extra pois)

    One more thing to think about is, we know this game isn't -actually- complete yet. Every update we see changes to looting, biomes, and talents. unfortunately, I don't think we'll see progression balance tightened up until post-bandits... though I'd be happy to be proved wrong. .. The new...
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    PC V2.0 Storms Brewing Dev Diary

    Been a while since I've been paying attention super hyped for the next big patch drop after the last few updates.. gotta admit, I was really hopeful the mid-late april window would be reached... but I've been on this ride long enough to know it's not ready 'till it's ready. More weather...
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    PC v1.x Developer Diary

    We all have ideas on what would be ideal or nice, but before you get your hopes up, take a moment and consider the average wait time between patches we've seen over the last 4 years. .. Now, curb your expectations accordingly. .. On the bright side, the wait will be worth it- ..Once it's out of...
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    PC The path forward

    Gotta admit, I'm a sucker for having pointless immersive stuff I can do at base. Would love to set up a couple of stools near a bar/beer cooler and invite the guys to drink before we head up to the vantage point and pop some Z's or go to work for the day.  I see both sides of the spoilage...
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    PC Rick has Opinions on certain playstyles.

    To the contrary, I think there was something kinda great about having to design a shelter where you would have to cover multiple areas because you couldn't trust -every last one of them- to do the same exact thing. .. I trust the unpredictability of dumb zombies unincorporated into the hivemind...
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    PC Rick has Opinions on certain playstyles.

    This seems like a very disingenuous line. People in the forums have all been playing the game a long time, and it's perfectly natural that, after playing a game for hundreds of hours, you feel diminishing returns and need something more to freshen up the experience. Mods are great, and there are...
  9. M

    PC Another Screamer complaint, or "Why artificial difficulty is poor game design"

    Couple weeks ago, I had a screamer during the overnight between day 1 and 2.. after a very lucky day of scavenging, I was able to craft a forge by the end of the day and get a cooking grate/pot thrown together. Screamer smelled me grilling and started calling all 'er buddies.  .. Didn't feel so...
  10. M

    PC Still no jars

    To be safe, we should make it mandatory to craft forks or chopsticks in order to eat. It's the apocalypse and your hands are dirty. This game is an abomination to COMMON SENSE!! /s
  11. M

    PC Why isin't zombie rage in the options menu where feral sense is?

    I will almost always argue in favor of giving the player the most tools to customize their gaming experience as possible. I will continue to ask/beg/encourage/grovel/negotiate that in difficulty settings will be revised, letting us choose some values for the mentioned rage mode, as well as...
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    PC Is it a dumb idea to turn chunk resets off? (and should i turn them back on?)

    My personal feeling towards chunk reset, is that if you're playing single player, or with just a couple friends, I'd rather just leave it off. It's kinda cool visiting Rekt and seeing the slapped together little base that was put up in the first couple nights. Mixing my raiding with trader...
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    PC How many dew collectors do you have?

    In my single player game, I've found 2 collectors to meet my needs so far. In my co-op we'd been using 4, but now that we're pushing into the late game and glue processing has become more important, we've gone up to 6 collectors with mods to keep swimming in that water. -Edit: Several days...
  14. M

    PC Difficulty vs loot abundance

    Splitting the many ways in which difficulty can be adjusted into multiple catagories gives the player more options and gives players their best chance to tailor the gameplay experience they're hoping for. If anything, I hope there will be more ways we can adjust difficulty to our liking. As...
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    PC Really? This is the final build?

    Perhaps relevant when we are of the mindset that the 1.0 release has been lackluster, another real world example I feel we can look at is No Man's Sky- though I haven't played it myself, I imagine most of us have heard of its disastrous launch and subsequent updates that have continued to...
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