Recent content by Misamor

  1. M

    PC Long-range rifles imbalance

    And my point is that the "time and place" of the rifle is basically non-existent. Crazy how the Mr know-it-alls of this forum can't even "disprove" my opinion without outing themselves as having reading deficiencies. For the record, here's what I say about why the dev's way to balance the...
  2. M

    PC Long-range rifles imbalance

    What's the one thing that changed a few updates ago into learn by LOOTING? How many trader quest categories have you visiting POIs? (I'll answer that for you: 4 out of 5, 6 if you count the "open route" quest according to the wiki https://7daystodie.fandom.com/wiki/Traders) You literally have...
  3. M

    PC Long-range rifles imbalance

    Good job, you completely missed an essential part of my argument even though I explicity lay it out. Now tell everyone how that range advantage is useful while clearing buildings. You know, the one thing the game encourages you to do.
  4. M

    PC Long-range rifles imbalance

    Read again. It's not for the T0 rifle, but the T1
  5. M

    PC Long-range rifles imbalance

    Those who tell me "it's a different playstyle" are all missing the point. CQC weapons are balanced between each other: you're free to use the one closer to your playstyle because NO ONE is objectively better than the other. Sledgehammers are not better than fists even though their damage output...
  6. M

    PC Long-range rifles imbalance

    Which again supports my point. All weapons should be valid and allow a different playstyle, the same way that all close-combat weapons (fists, sledgehammers...) are valid and balanced between each other. If you feel you have to wait 150 levels before a weapon is finally worth investing into...
  7. M

    PC Long-range rifles imbalance

    If rifles were put into the game solely with animals in mind, I would be surprised. It's not a hunting game, but a zombie game lol. So again, what's the point of investing skill points and possibly materials into using rifles when I'm going to use shotguns to kill zombies anyway?
  8. M

    PC Long-range rifles imbalance

    Here's the thing: I have a level 2 (tier 2) pistol and a level 2 tier 2 rifle. I have 1 point of skill in each. My pistol deals 38.4 damage. My rifle deals 61.3 damage. I can shoot 5 bullets with my pistol by the time I reload my single shot rifle. So... What's the point of the rifle...
  9. M

    PC Correct me if I'm wrong, you can't make a solar panel or the components?

    I'm just quoting the wiki here  😁
  10. M

    PC Correct me if I'm wrong, you can't make a solar panel or the components?

    Because flames produce heat, electric lights don't
  11. M

    PC ———AIRPORT———

    Yeah, and all that with an Airbus A380 with 100 000 hp that takes hours and hours to disassemble but gives 10 whole stacks of iron and acid and stuff 😁
  12. M

    PC A20 - Leveling is now pointless

    I'm going out of my "rarely-posting" ways to say this : I love that idea, very rewarding and all. Plus, isn't there a glimpse of that already ? As in the legendary stone axe or something ? Furthermore, it fits the POI/Dungeon system nicely : at the end of a POI instead of finding crates of yet...
  13. M

    PC Gun strength

    It could have been yeah, can't say for sure... It was like a week ago and I don't have that much playtime 😁
  14. M

    PC Gun strength

    Tbh I think this is more of a "wolf" problem than a "gun" problem. I remember encountering a wolf in the early days (like day 5-10) in Alpha 19. 1st wolf of the playthrough : 3 lvl 5 blenderbuss shots from me, and a full pistol mag from my friend were needed to kill it. Even ferals don't need as...
  15. M

    PC GPU FPS Question

    The fps counter you have shows 60 fps because you're running at 60 fps. If you want more I suggest you either disable Vsync (Your GPU syncing it's framerate with your screen framerate basically) or getting a faster motinor.
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