And my point is that the "time and place" of the rifle is basically non-existent.
Crazy how the Mr know-it-alls of this forum can't even "disprove" my opinion without outing themselves as having reading deficiencies.
For the record, here's what I say about why the dev's way to balance the...
What's the one thing that changed a few updates ago into learn by LOOTING?
How many trader quest categories have you visiting POIs? (I'll answer that for you: 4 out of 5, 6 if you count the "open route" quest according to the wiki https://7daystodie.fandom.com/wiki/Traders)
You literally have...
Good job, you completely missed an essential part of my argument even though I explicity lay it out. Now tell everyone how that range advantage is useful while clearing buildings. You know, the one thing the game encourages you to do.
Those who tell me "it's a different playstyle" are all missing the point. CQC weapons are balanced between each other: you're free to use the one closer to your playstyle because NO ONE is objectively better than the other. Sledgehammers are not better than fists even though their damage output...
Which again supports my point. All weapons should be valid and allow a different playstyle, the same way that all close-combat weapons (fists, sledgehammers...) are valid and balanced between each other. If you feel you have to wait 150 levels before a weapon is finally worth investing into...
If rifles were put into the game solely with animals in mind, I would be surprised. It's not a hunting game, but a zombie game lol. So again, what's the point of investing skill points and possibly materials into using rifles when I'm going to use shotguns to kill zombies anyway?
Here's the thing: I have a level 2 (tier 2) pistol and a level 2 tier 2 rifle. I have 1 point of skill in each.
My pistol deals 38.4 damage.
My rifle deals 61.3 damage.
I can shoot 5 bullets with my pistol by the time I reload my single shot rifle.
So... What's the point of the rifle...
Yeah, and all that with an Airbus A380 with 100 000 hp that takes hours and hours to disassemble but gives 10 whole stacks of iron and acid and stuff 😁
I'm going out of my "rarely-posting" ways to say this : I love that idea, very rewarding and all. Plus, isn't there a glimpse of that already ? As in the legendary stone axe or something ?
Furthermore, it fits the POI/Dungeon system nicely : at the end of a POI instead of finding crates of yet...
Tbh I think this is more of a "wolf" problem than a "gun" problem. I remember encountering a wolf in the early days (like day 5-10) in Alpha 19. 1st wolf of the playthrough : 3 lvl 5 blenderbuss shots from me, and a full pistol mag from my friend were needed to kill it. Even ferals don't need as...
The fps counter you have shows 60 fps because you're running at 60 fps. If you want more I suggest you either disable Vsync (Your GPU syncing it's framerate with your screen framerate basically) or getting a faster motinor.