Recent content by Mideval

  1. M

    PC Alpha 19 Dev Diary

    Roland your words are reassuring. But for me the correct design is and will be spoilage in the game. There are hundreds of hours invested in developing different types of food, mechanics such as hunting or agriculture. It doesn't make sense that food doesn't play a bigger role in the survival...
  2. M

    JaxTeller718 Modlet Collection

    I have this bug with "action skills":
  3. M

    PC Alpha 18 Dev Diary!!

    I wait patiently after having to take a couple of anxiolytics :02.47-tranquillity:
  4. M

    PC Alpha 18 Dev Diary!!

    :smile-new:
  5. M

    PC Alpha 18 Dev Diary!!

    :upset:
  6. M

    PC Alpha 18 Dev Diary!!

    I'm a fan of Ultima Online and Skyrim and I loved LBD. This is not UO or Skyrim here you can not use afk macros freely. But on the other hand, I understood Madmole's criticism of some LBD skills that did not make sense. But combat skills and other skills worked very well with LBD. I think the...
  7. M

    PC Alpha 18 Dev Diary!!

    I agree:smile-new:
  8. M

    PC Alpha 18 Dev Diary!!

    Maybe. I am not very fond of resources on the surface. Fun Pimps made many efforts to create a voxel world so that we could dig and create large underground mines. They should take advantage of it more. Although with this we return to the eternal debate that subterranean threats are missing so...
  9. M

    PC Alpha 18 Dev Diary!!

    I remember in A16 I do not know if it was because of Vanilla or the mod that I played but the subject of the biomes seemed a very intelligent design. Each Biome had large quantities of a fundamental resource, in the snow you found nitrate, in the prairies you found lead, in the forest you found...
  10. M

    PC Alpha 18 Dev Diary!!

    First the promised equilibria will come and then we will return to the spoilage debate. It seems that they are beginning to make good decisions. I will be happy with a 16k map for a group of 4 players that we are. As already mentioned, some mountains, large lakes and cliffs will make the map...
  11. M

    PC Alpha 18 Dev Diary!!

    I do not see why food has to be so important at the beginning of the game and something you can forget a few days later. At the beginning of the game there may be abundant hunting but the zombies are supposed to be eating the animals and should start to become scarce. The same goes for the...
  12. M

    PC Alpha 18 Dev Diary!!

    Not everything can be done easily through mods. You have not wondered if so many players want the spoilage, because there is no mod in any alpha that addresses this question? If the developers do not give them the right tools the modders have their hands tied.
  13. M

    PC Alpha 18 Dev Diary!!

    300 days was a way of speaking, I would be happy with those first 20 hours of excellence that Madmole promised. Doing a couple of functions, one to add timers to the objects and another to decide what to do when the timer reaches 0 (destruction of the object or change it by another) fans could...
  14. M

    PC Alpha 18 Dev Diary!!

    The point is that to some the part that we like most about the game is its potential for survival game. I only fully enjoy the game the first two or three days, when your survival matters. Agriculture right now is not necessary, and if we make it anyway anyway once you have the farm running...
  15. M

    PC Alpha 18 Dev Diary!!

    I think we need the zombie version of all the big animals and make them the most common to find. Make them difficult to distinguish at a distance and which will force you to approach or kill them from a distance to check if they have usable meat. Animals like the zombie deer would also spawn...
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