Placed my responses in purple text, sorry if it's hard to read.
If I failed to actually answer any questions, let me know. I do tend to miss points being made, and may ask for more to go off of.
Stealth is quite alright where it's at.
Scripted events withstanding (ex: Horde in T4 school PoI), it's all about the player having good preparation and perception.
Honestly, the hardest part of stealth is starting off with it. If you can survive those first fifteen-ish levels, you're golden.
On the current server I play:
Got a little too full of myself and went head-on against a boar.
Diggin' for ore, when a zed spawned on top of me, and beat me to death. Always have a hatch above yer head, mates. Always have a hatch above yer head.
My dreams for a20?
We need more variety of zeds poppin' up. If we're not the only survivors, let's see more survivor-turned-zed lookin' undead. Give us some scrap-armor zombies, some leather armored zombies, some steel plate mail zombies. Show us that we're not just a survivor in a wasteland...
Aye, and I'm here to tell you that I am your 'astronomically bad luck' guy.
But for what it is worth, I immediately dump into Int since I knew from my first few attempts at a19 that I'd never get a forge/bench recipe before first horde night.
Yes, not a hard decision. If you've got enough luck...
That's a good question.
For any of us who've been around for a while, it's obvious that end-game PoI's are factories, or other gigantic settings ('specially since quest-related events don't touch on Factories 'till Tier 4/5).
As for newbies, the easy ways are:
1. Hope the intimidating size of...
My thoughts:
+ Agreed that stone-age gear shouldn't be in sealed crates (even if the stones are purple).
+ Crate-heavy PoI's (like factories) should spawn end-game zed, regardless of game stage. If you want the goods early, you fight the end-game early (if crate loot was reverted).
+ Loot...
I'd argue that after the initial experience of "Have forge/bench schems stopped existing!?", it's not a hard decision when you make a new game, or jump to a new server.
That bein' said, if we look at all skill trees the same way as we're arguing about Intellect ("pay the price in limitations or...
Making a skill tree's value increase is fairly different from nerfing everyone else's value.
If TFP want people to invest in Intellect, they need to buff it, instead of taking a baseball bat to everyone else's legs (in this case, the acquisition of vital crafting schematics)
Since a18 (I've...
My Feedback:
- Give T1/T2 quest rewards a chance of spawning Forge and Workbench Schematics (maybe Chem station schems).
I'm not going to explain in-depth my reasoning, as it's largely RNG based on how @%$*#! your luck is finding these by looting/inventories/rewards. That being said, the...
Melee combat on Day 1 with wood weapons isn't straight-up suicidal on Insane. Zombies flinch more, and seem to be slower on reaction/attacks.
This is great, as the original plan I had was to completely avoid combat, and spam buried supply missions until I basically had iron gear.