The part about railings is an example about a small problem I have with how the world is constructed around blocks, if these railings weren't stuffed into single block spaces my character wouldn't end up going over the railings constantly. As for the part where you mentioned taking out several...
That is not exactly what I meant, my idea is throw out the part where the game is built around blocks and to then focus it more on voxels and compressing those voxels into smaller bits so that they can be removed in a more natural fashion, like say if you took an axe to a piece of plywood and a...
The whole way the worlds are constructed are nice and simple since everything fits into a block area but will the Team ever have a major world overhaul to something more freeform? I feel that if the world could be destroyed in a more "Realistic" fashion it would look very appealing for gameplay...