Recent content by MechanicalLens

  1. MechanicalLens

    PC v1.x Developer Diary

    Not my photo (got this from a friend), but perhaps The Animal Hoarder (T2) POI could be revisited? I really don't think new players/characters should be encountering dire wolves there, now with the massive buffs they've received. :)
  2. MechanicalLens

    PC My next mission will not contribute to my tier progression

    I will add though that acquiring a few precious gems is far less impactful to your experience than advancing your quest progression. :) I think a better analogy or hyperbole would be, "After the 100th ore block destroyed that day, you cease gaining XP points." It wouldn't stop you from mining...
  3. MechanicalLens

    PC My next mission will not contribute to my tier progression

    I just think it's a bit silly this was implemented for singleplayer (even though it can be turned off), especially since trader progression is not nearly as important anymore, or at least from my experience. Imo this would have blended more seamlessly for strictly multiplayer purposes to combat...
  4. MechanicalLens

    PC My next mission will not contribute to my tier progression

    I just think the quest limit is currently in a very artificial state. Perhaps the trader should not let you access to their jobs after x one (whatever you have it set to in the settings), or there's some dialogue saying you've done enough for the day or something? Or perhaps some other survivors...
  5. MechanicalLens

    PC My next mission will not contribute to my tier progression

    A very interesting perspective you have here. In my opinion it's a flawed one, but you do you. Some players like mining all day, some days of the week. Since they are not getting the "full experience" of 7D2D every in-game day, should there be a limit in place on how many resource nodes you can...
  6. MechanicalLens

    PC Genuinely surprised super corn sell price wasn't adjusted

    I'm just making a brief post expressing my utter curiosity and surprise that the sell cost for super corn (5k for a stack by default with no barter buffs) has remained consistent between versions. Is this an oversight? Surely TFP don't want players getting rich off of selling crops, even if it's...
  7. MechanicalLens

    PC Water Purifier Mod is OP, My Solution (V1.0 b316 EXP)

    I honestly wouldn't mind it if the water purifier didn't protect you from the health damage by consuming murky water; it could just remove the dysentery chance. Either that, or keep it as is but always have it spawn at a higher loot stage. (Ex. 100+)
  8. MechanicalLens

    PC v1.x Developer Diary

    Fully aware of the RNG aspect, as I was just completely unaware they even had a chance of spawning in loot bags. :)
  9. MechanicalLens

    PC v1.x Developer Diary

    After finishing the day 35 horde and looted up, I pulled out two legendary crafting components from two loot bags, back to back funnily enough. Is this intentional? Note: My game is completely unmodded.
  10. MechanicalLens

    PC v1.x Developer Diary

    The lumberjack set bonus's description needs updating. :) There's some conflicting information.
  11. MechanicalLens

    PC No mod player.

    Yes and no. Aside from my current 1.0 world (and any experimental runs), I always lightly mod my game - clear skies, OCBStopFuelWaste, ZombieReachAdjust, 60 backpack size, so on and so forth. I am however one of the "few" players who loves vanilla and only tries an overhaul once in a blood moon...
  12. MechanicalLens

    PC v1.x Developer Diary

    The new Dire Wolf model looks sick! :) Props to the art team once again!
  13. MechanicalLens

    PC v1.x Developer Diary

    Interestingly, I'm seeing animalDireWolf showing up under FeralHordeStage under the entitygroups.xml, consistently labelled as .1 percentage chance. Are there dire wolves in blood moons now, under extremely rare (RNG-based) conditions?
  14. MechanicalLens

    PC v1.x Developer Diary

    Fully aware. :) My post was meant to be entirely light-hearted. I've personally made some lore that the town ran out of funding and couldn't finish the roads.
  15. MechanicalLens

    PC v1.x Developer Diary

    Unsure what you mean here. Were you implying that the biome size sliders will be removed in the future? :noidea:
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