Recent content by MeatShield

  1. MeatShield

    Faction Influence Heat Maps and Dynamic Events

    I was listening to the dev streams (awesome, thanks for doing that). There was talk about some sort of dynamic event engine and I had some thoughts about how to implement that which would allow for the world to feel alive, and that the factions exist even when the player isn’t present. Creating...
  2. MeatShield

    PC Alpha 19 Dev Diary

    Why not? Just after the bombs dropped, lots of things were destroyed but some stuff survived. Sure, more stuff was destroyed in the hardest hit locations, but... In the days and weeks after, the people who survived flocked to the least damaged regions and they were looted the hardest, all the...
  3. MeatShield

    PC Alpha 19 Dev Diary

    They could do something like the heat system. A per Chunk value that increase or decreases the game stage of the zombies spawned within it. The value could increase over time naturally (biome based?), and other human activity could increase it too, kinda like heat now. However the value would...
  4. MeatShield

    PC Alpha 19 Dev Diary

    B* is a search algorithm, it's just not very common, and not really suited for 3D path finding. It's a really cool algorithm and I'd highly recommend reading it. https://apps.dtic.mil/dtic/tr/fulltext/u2/a059391.pdf It's best used for optimizing decision making, and it works equally well for...
  5. MeatShield

    Add Tags to POIs to be used by Quests

    I think it should be possible to add tags to POIs. These could then be used by quests to allow for more specific quests. Currently clear quests have a difficulty_tier property, which corresponds to a DifficultyTier property in the POIs. What if we added a set of tags to POIs, and clear quests...
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