Recent content by McKeighan

  1. M

    KingGen - A Random World Generator for 7 Days to Die

    BTW Stallionsden - Thanks for the tip - it WAS the doubling up that was hanging the production.   Now that I finally got the maps to produce Almost exactly what I was after... stupid ZombieDayz updated to alpha19.6 on me and I gotta rework some of my efforts. So onto round 2 of my newb...
  2. M

    PC Developer Discussions: Alpha 17

    Great idea about the Blood Moon... That was also my interpretation of it as well. That it's not normal, and how would they all know where I was even when I'm not running anything to produce heat? Supernatural weird blood moon fills in that story gap nicely. And I agree, if I'm now a zombie...
  3. M

    PC Developer Discussions: Alpha 17

    Are there plans to bring the "real cave" autocreation back in for MP-RandomGen servers?? I miss finding a random hole in the wilderness and going down in to explore what was randomly created. I miss (more) the ones that would explode into a maze, or empty into a giant underground cave. I was...
  4. M

    Random World Generation suggestion for the Dev's.

    I've noticed that with hosting, even creating a small "new" map takes a TON of time to initially spool up to a playable server. (This morning, we've been waiting over 1/2 an hour to get into our "new" map - a 4096 size random generation map on a pretty beefy NFOServer's rig. That got me...
  5. M

    Here's my game addition concept.

    Let's start by saying, 7 days isn't the only game I've modded. I've done some fairly extensive modding to DayZ as well, back when it was still using the Arma 2 OA engine (the real DayZ). Anyway, I've always found the subtle parts of modding way more immersive and rewarding to the players then...
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