Recent content by Mc Draken

  1. M

    Subquake's Undead Legacy

    Hi Subquake, UndeadLegacy is awesome as hell and back. Altough the skill system from the current basegame is abysmal. I would like to show you my toughts on this, trough the following link: My previous work on the topic i would gladly help with working out an appealing skill-system. We see...
  2. M

    My View on the Skill System Vol1

    Good day! I wish to share my view on the changes of A18 regarding the skill system and technological progression of the player troughout the game. Also i wish to advise alternatives that are probably better, at least to my knowledge. - ABOUT SKILL SYSTEMS: I advise to either use a CLASS...
  3. M

    My view on A18 vol3

    - Arrows/Feathers: i mentioned that bows are not on par with firearms. And that should be true. But they have other advantages. The game currently handles everything under one category. Booth bows and guns require the same amount of perks, repaired by the same kits, neither can be crafted from...
  4. M

    My view on A18 vol2

    - Advanced/Simple items: Everything needs repair kits now. And every high-tier stuff are made from parts. Got Similar reasons against it that i mentioned previously. While i love that i cant create proper firearms or motortools from scrap, its just doesent make sense that i cant create a steel...
  5. M

    My view on A18 vol1

    Good day! Here i am, again, looting pois, crafting clubs and building forts in 7days. Also suggesting stuff. After about 80+ hours in A18.2-3 i wish to share my toughts. Probably it will be a series of posts, this collection of thinklets being the first one. Lets start: - Max health: The whole...
  6. M

    My Vision: Quickbuilding.

    Good day! McDraken here. I wish to share my ideas, on improveing the game's building system. Altough its working, It has some problems. There are a trillion block shapes in about 5 different materials, all cluttering the crafting list. This makes building from many different pieces a chore...
  7. M

    My Vision: Besiegers of A17+

    Good day! While i already suggested zombie changes before and after A17, i wish to react on the most recent changes, to offer relevant insight and suggestions following the path of the developers decisions. While the new A17 pathfinding got some negative feedback in my group and some on the...
  8. M

    Default Difficulty Settings

    Good day! I wish to speak about the improtance of default settings, and wish to suggest some changes. I know, everyone can set their prefered difficulty to match their style of play. But i noticed that, new players usually thrust in the defaults, to be a baseline, the original form of the game...
  9. M

    My Vision on Improveing A17. Vol1

    First and foremost... Happy New Year TFP! Yeah... so. After more than 80hours into A17stbl, i must say, its an awesome game, Thanks for the christmass present, i loved it! A17 is a huge improvement. I love the effects of most changes on gameplay. The attribute system works fine. The new...
  10. M

    My Vision, Electrification!

    Hi Guys! I wish to share my toughts about some new, upgraded crafting stations. Electricity grants space for a thematic evolution to gain uniqueness to the table. To make the upgraded stations really different, not just better versions. Electric Furnace/Induction Forge: A big metal forge ran...
  11. M

    My Vision on Zombies of this game.

    Hi guys, i wish to share my view on how the enemies of the game should be changed. Day/night: Im not entirely satisfied with the current system. I think there are ways to improve it. I agree on the fact, zombies should be fearsome at night. But actually the game becomes too bipolar with this...
  12. M

    My Vision on New items. A17+

    I had to split my post due to 10k limitation.... 😐 Hi guys! I wish to share my toughts on the game, and what i think on how it could be improved. There are small suggestions and large ones, but all would have a large impact on the game. Ohh, and A17 will be awesome! ITEMS: Fence-Gate: A weak...
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