We use them at our base at night from the roof. Throw a rock to get the zeds to group up then set them on fire with the molotovs. Early zombies don't survive.
Use them for early horde base also. Get the zombies to climb a ladder and set them on fire at the bottom. By the time they get to the...
I also use an electric fence in my horde base. The zeds must pass in front of a robotic sledge and I've placed a fence just in front of the sledge. Very few get past it. The only problem is that it really limits the XP I get for horde night. I can turn the fence off when I want more engagement.
With workstations blazing all night, I've had quite a problem with screamers. Worse, they seem to be showing up in pairs nowadays.
My solution is to ring my base with electric fences. The screamers and their minions get stuck on the fence where I can dispatch them with whatever weapon is at...
I'm doing a play-through on nomad difficulty. Till now I've always played on adventurer.
I think it's fair to say ... this is a whole different game on nomad.
I've reached day 62 and my primary weapons are machete (for outdoors melee), crossbow (for inside stealth) and Model 1887 shotgun for...
The Stop Fuel Waste mod has been broken for 1.2 for a while now. Does anyone know of a similar mod?
https://www.nexusmods.com/7daystodie/mods/1884?tab=bugs
MaxH
Demos have turned out to be our main problem. Starting at the day 21 horde the AI sends demos in the first wave and they break our base approach rendering the killing zone inoperative. Our next base will feature an approach designed to absorb the early demos and a second approach that will be...
I only play on PCs but a friend only has a PlayStation. I run a dedi with a variety of QOL mods, some of which need to be on the client-side.
Once cross-play is operational we'd like to play off my dedicated server with the QOL mods we use.