Recent content by Marinxar

  1. Marinxar

    PC Alpha 21 Dev Diary

    That's one ugly nerf patch.... :/
  2. Marinxar

    PC Alpha 21 Dev Diary

    Ok on a serious note now. I will wait another day longer for A21, if TFP adds a cocain zombie bear....
  3. Marinxar

    PC Alpha 20.4 Stable

    Hi Could we please make this have a custom option as well. Let us choose a directory, as long as it is not from the game directory ? Some of us have specific setups on partitions, for optimization. I don't want mods loading out of my operating system partition either. That's reserved for...
  4. Marinxar

    PC Zombie Horde Pathing - Discussion

    My personal feel is, it is not Tower Defense enough.... Meaning; The zombies should only stop and start attacking anything, if their path is blocked. Not some math calculations on structural integrity vs length of path to player etc.  I am pretty sure this is what is causing all the mess with AI...
  5. Marinxar

    PC Stealth, monster closets and clear quests

    That would make it easier to backtrack and find the ones that was not on the path you chose. It does not, however, make for a smooth clean run where you clear all zombies as you go. it still require you to search for X minutes, then hunt down one zombie, then wait around for x minutes, then hunt...
  6. Marinxar

    PC Stealth, monster closets and clear quests

    Might work for T1&2, but you honestly think it is realistic to expect players to search every nook and cranny of t3-5 POIs ? It would take days. 
  7. Marinxar

    PC Stealth, monster closets and clear quests

    As a agility player, I can definitely say that this is a annoyance .   Why can't we have a sense system, similar to Animal Tracker, that is enabled on lvl 5 Hidden Strike.  Not something that can be easily abused, since you have to invest heavily in to Agility to get it, but it would solve this...
  8. Marinxar

    PC Please stop trying to tell us how to play

    In some things, he has a point. TFP applied a lot of quick fixes, that don't make a lot of sense. Demolisher Learn By Doing removal Farming Plot block These come to mind now, I am sure there are more, but these changes make no practical sense, but drastically changed the way the game can be...
  9. Marinxar

    PC Please stop trying to tell us how to play

    I'm going to side with Roland here. The devs can't cater for everyone, so they will stick to their design plan. It feels like they are changing a lot over time, but that is simply because the game is still under active development, and the path to their end goal is not necessarily linear. ...
  10. Marinxar

    PC Alpha 20 Dev Diary

    Hi I am seeing reference to horde Boss events. I must have missed the discussion around that.... I have no idea what that is referring to ?
  11. Marinxar

    PC Alpha 20 Dev Diary

    They are more prominent in snow biome, iirc. Just walk around and look for a nitrate block on the surface, and then start mining down.
  12. Marinxar

    PC Alpha 20 Dev Diary

    Alright, so I am still fully engulfed in A20, and already the hype for the new A21 crafting systems is in full swing.  I can only hope that this is LBD getting it's foot in the door for a major come back. 
  13. Marinxar

    PC Alpha 20 Dev Diary

    Interesting, thank you for the feedback on this. I, too, was under the impression that A20 had even more hard coded trigger areas, than A19. I actually gave up on my pure Agility build, because it really seemed that Stealth was being by-passed.  Will do a proper clean test and give feedback in...
  14. Marinxar

    PC Alpha 20 Dev Diary

    Will it be possible to change the way that the game store the RWG detail ?  So I can use the new RWG, create a nice map with the settings I want, and then after it is created, there is a .cfg file I can then upload to my hosted server, and the server will then generate a map according to those...
  15. Marinxar

    PC Hard coded triggers and stealth

    Hi First off, I am thoroughly enjoying A20 so far. It is a real challenging and exciting release, and not since A16 release have I been this engulfed in a new launch.  Really awesome job on this one. The game feels really good. Bows are useful again, and usable option for Quests for the most...
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