Recent content by Malacay2k11

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    [UNITY MODDING] Need help with Animation/Rigidbody Bug / Issue

    Hi Everyone, maybe someone can help me here :) I want to add new entitys to 7dtd and start to follow the tutorials from xyth / David Taylor on Youtube. After following the shown material i'm stucked on 2 issues now... First Issue: Animation Issues (maybe from Rigidbody!?) but the ingame...
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    Custom Sounds for Blocks

    Hi guys :) Just a fast Question :) I saw on few Blocks the "CustomRepairSound" and "CustomUpgradeSound" property :) Is there a way to play own Custom Sounds on "Pickup" a on Blocks ??? i want thats a "Music Box" block play some tunes on pick up, or Teddy bears making noises on pick up...
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    Need help Unity3D Object Configuration!

    Hi Everyone :) i tried to add a new Block to the Game, but can't figure out where the Issue is there. The Block inside of Unity has a Metalic Texture but looks like Dirt inside of the Game. Can anyone maybe help and explain me how i configure this Block on the right way, or where i miss...
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    NewLifeExperience 1.9.3 for Alpha18 B155.

    Hi Folks, Welcome to my Modlet [New Life Experience] A Mod about Loot, Loot, Loot alot of Fighting Zombies (4-8 times more as Normal) and a Mod touched by the charm of Fallout IV. Take a loot on 3 New Progressions with 26 Perks to Learn. Tons of New Junk Items (140+) Few more new Tools...
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    Skill/Progression Screen Size Issue !

    Hi there :) Can anyone help me pls and telling me how i can resize the Skill/Progression Screen??? I got a Error Message while open the Skill Screen: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at...
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    Icon not showns ????

    Solved :D
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    Quest.xml - Send Player to Specific POI????

    While looking through the whole quest.xml i found just 2 types of Keys, to send Players to POI, which are <objective type="RandomPOIGoto"> and <objective type="ClosestPOIGoto"> Is there a way, to send Players to a specific POI / Prefab ? Would be cool to say ppl inside of a...
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    Bring back "goreBlockHumanCorpse"

    Is there away to add the "goreBlockHumanCorpse"(from Blocks.xml) to "zombieTemplateMale"(from entityclasses.xml)? I would like to transform the dead Zombie into the Goreblock instead to despawn them. Is there a command line which i can add to my file ? i was tried this: <property...
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    [HELP NEEDED] Choose between 2 Perks (only 1 allowed)

    Hi there :) I would make Perks where Player has to choose 1 of 2 and should not to be allowed to learn both perks. what i tried: <perk name="perkMutatedLegs" parent="skillPhaseA" max_level="1" name_key="perkMutatedLegsName" desc_key="perkMutatedLegsDesc"...
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    Buff Trigger (hook up) ?

    I found inside the Buffs.xml some trigger events which are marked with // and HookUp //onSelfDiscoveredPOI, //Hook Up //onSelfDiscoveredArea, //Hook Up //onSelfEnteredPOI, //Hook Up //onSelfExitedPOI, //Hook Up //onSelfEnteredArea, //Hook Up //onSelfExitedArea, //Hook Up //onQuestStart, //Hook...
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    Bloodmoon Tint Recolor question !!!!

    Hi Guys :) I would like to know how to change the Red Fog/Sky Color from Bloodmoon into some other Colors. Did anyone know to handle this? Is this possible by edit any XML or do i need Unity to Edit some files :) ?
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    Adding Mod to Launcher for Auto Updates ?

    I worked alot on my mod and some ppl who liked to installed this asked me if my mod was a Launcher mod ? so how could i add my mod to there launcher to auto install/update them?
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    List of Buff Particles ?

    did anyone Figured out which particle effects are possible at Buffs ? i only fint the p_OnFire and p_electric_shock. would be nice to have effects like Blood drips or Radiated smoke clouds . . .
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    New Life Experience. A Fallout IV affected Survival Mod

    Hi Folks, Welcome to my Modlet [New Life Experience] A Mod about Loot, Loot, Loot alot of Fighting Zombies (4-8 times more as Normal) and a Mod touched by the charm of Fallout IV. Take a loot on 3 New Progressions with 26 Perks to Learn. Tons of New Junk Items (140+) Few more new Tools...
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    [REQUEST / NEED HELP] Set Passive_Effect to a specialize target tag.

    At the first: My Attribute: <attribute name="attLuck" name_key="attLuckName" desc_key="attLuckDesc" icon="ui_game_symbol_skull_crusher"> <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1"...
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