Recent content by Mainsil

  1. Mainsil

    PC Seeking Resource Efficient Base for Later Game Stages

    Looking at the video, I was thinking the same about going across the short way. Perhaps one direction on at the beginning, and turn on the second direction if/when the first set of fences break. At least that would feel a bit more sustainable.
  2. Mainsil

    PC Seeking Resource Efficient Base for Later Game Stages

    @RipClaw Wow, intriguing idea! Maxing the number of zombies alive at a time would significantly increase the efficiency of explosives, and might make the ridiculous amount of steel used a sensible option if other resource usage is low enough. On the other hand, if those electric fences wear...
  3. Mainsil

    PC Seeking Resource Efficient Base for Later Game Stages

    @Synvastian - Thanks for the reminder, 50K brass would do nicely. I will likely be done with this play-through long before I find enough solar cells to buy for my base, much less find a solar bank to buy.
  4. Mainsil

    PC Seeking Resource Efficient Base for Later Game Stages

    @atomicus5000: I have turrets now, so the force field is redundant. @kuratowakiru: You have a point, my periphery defenses are taking out most of the zombies before they get to the corridor, and few live long enough to fall off the edge (and the corridor is very short). @blugold1: I will have...
  5. Mainsil

    PC Seeking Resource Efficient Base for Later Game Stages

    Thanks, I have a force field around the base proper. The issue isn't so much about survival as it is about resource management. Spray and pray just uses a ton of ammo. Theoretically I could just hide til morning, but that would be boring and pointless. FYI, so far on two ocaisions zombies...
  6. Mainsil

    PC Alpha 18 feedback and balancing thread

    Early on I got food poisoning from crafted food fairly regularly. Now, in later game stage I have gone for many weeks eating nothing but meat stew (and occasional canned food for inventory management) without getting food poisoning (stat says 4% chance). I'm pretty sure that early on i got...
  7. Mainsil

    PC Seeking Resource Efficient Base for Later Game Stages

    For reference I am Playing solo game and just completed day 63 horde, game stage is around 156 and just got my first (6) Demolishers. Game is fun, but I fear my spray & pray (turrets & machine gun mostly) base is becoming a massive resource drain. The block damage bonus zombies get when...
  8. Mainsil

    PC Alpha 18 Dev Diary!!

    Two Quality of Life requests/suggestions. 1. Allow option to turn off start screen music. I frequently want to queue up 7DTD before playing it, or want to take a break, etc. Unfortunately, the start screen music prevents me from doing other things that use sound so I have to completely exit...
  9. Mainsil

    PC How much time?

    Maybe 20 or 30 hours so far. I did about the same with Alpha 16. I'm reluctant to really commit to a long play-time when I'm just going to be starting over. For that matter, the 20 hours has been divided up among 4 or 5 start-overs. I will probably even wait a bit for things to settle...
  10. Mainsil

    PC How do you like A17 experimental?

    I haven't gone beyond a couple of days so I can't speak to later game. However, it is an improvement so far with rough spots. Pros: Love the mini-dungeon POIs, they are absolutely fantastic. Reasonable spawning in POIs Melee combat is more lively Most zombie corpses not carrying loot is...
  11. Mainsil

    PC What do you do at night in Alpha 17?

    I used to just mine underground, but now that seems prohibitively dangerous and nights have become boring. I'm thinking that the answer may be to just turn off zombies run at night and ignore the day night cycle even though that would remove some of the excitement of staying out exploring as...
  12. Mainsil

    PC Developer Discussions: Alpha 17

    A bit harsh, but I hear you. I got my monies worth in A14 and everything since then has been gravy. So far it's been 3 fun games for the price of one.
  13. Mainsil

    PC A17 How Long Would You Wait For A Pre-Generated Map to Build?

    Ideally there would be an option to set the map size along with the appropriate dire warnings for large maps. Some nice updating progress indicating how much of the map has been generated would keep the the player from thinking the game crashed. A nice Alpha18 feature would be adding the...
  14. Mainsil

    PC I've Been Playing A16.4 for months now, and I've noticed some things that bother me..

    The explore and scavenge is still there, but its not the whole game. I look at it as a game that cycles through three different stages: Stage 1 Find and gather materials, try not to get killed Stage 2 Tower defense game, build and defend your base. Stage 3 Construction game, make your base...
  15. Mainsil

    PC I've Been Playing A16.4 for months now, and I've noticed some things that bother me..

    On day 63 (2 hr days/no deaths) my 4 shotguns consumed 1272 rounds and my 1 auto turret consumed 1,500 rounds and I used about 270 rounds from my sniper rifle and AK-47 to take out the Irradiateds. The loot was not even close to the ammo cost. I got tired of playing 7 days to gather ammo and...
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