Recent content by M1cromanagement

  1. M1cromanagement

    HUD - Quest - objectiveList

    Hi guys I created a quest with a tons of items need to gathered and the HUD looks like this: https://ibb.co/PWkJGrz How i can do for example 5 pages, with 12 entrys ? <quest_objective_entry> <rect width="300" height="43" controller="QuestObjectiveEntry"...
  2. M1cromanagement

    Quests.xml / requirements for Quests?

    I've tested a few things now; First; With this Code: HUD looks like: https://ibb.co/PWkJGrz Thats What i wanted at the end, because i was trying to make a quest from begin the game, the reward here i would change but thats actually not necessary actually. But the HUD looks like Crap...
  3. M1cromanagement

    Quests.xml / requirements for Quests?

    Learning by Looting The patch is coming and I want to do a quest - similar to an achievement to collect it, but like it is when you're working on a project , that you don't realize until later, @%$# I forgot something.   Question: Is it Possible that you can put a requirement on a quest ?  ...
  4. M1cromanagement

    XPath - entityclasses.xml - PlayerExpGain

    Hello Guys i´m struggling with some xpath lines, i want to make a game without exp gain when you kill a zombie,harvesting,repairing, etc , just learning the schematics gives you exp and quests. entityclasses.xml line 227 -248 <!-- Notes from meeting 03 Jun increase upgrade xp by 500%...
  5. M1cromanagement

    Math behind EconomicValue?

    Can anyone explain me the math behind the EconomicValue ? Example Ingame: 1 Bullet = 1 Coin  But Why ?
  6. M1cromanagement

    Forge | unit_Items | How i can Change Values ?

    If I set for example the unit_clay count to 1 , i become still 5 ... <recipe name="resourceClayLump" count="1" material_based="true" craft_area="forge" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false"> <ingredient name="unit_clay" count="1"/&gt...
  7. M1cromanagement

    drop event "Harvest" | how i can avoid this "misstake"

    Hey guys im creating new Perks for Harvesting,Base set are done in entityclasses.xml,in progressions xml all setuped,items.xml perk books are maked.all working, <block name="cntBookcaseFull"> <property name="CreativeMode" value="Player"/> <property name="Material"...
  8. M1cromanagement

    After Patch & editing the buff dont work | Duration ,display doesnt work

    Hey guys can anyone help me with this Buff? it stuck on 15 min on the duration display <buff name="buffStaminaMax25" name_key="buffStaminaMax25" description_key="buffStaminaMax25Desc" icon="ui_game_symbol_coffee"> <stack_type value="replace"/><duration value="0"/&gt...
  9. M1cromanagement

    How i can add a Own Harvest System?

    For Example the Block <block name="woodLogPillar100"> <drop event="Harvest" name="resourceWood" count="5" tag="oreWoodHarvest"/> </block> but if im editing into <drop event="Harvest" name="resourceWood" count="5" tag="HarvestMoreWood"/> and change in...
  10. M1cromanagement

    What happend with the Durations ?

    After the Patch, its wierd for me to understand why i have now 2500h on my buff xD before it was 15 min, 900 sec,.... what happend with this 2500H issues? <buff name="buffStaminaMax25" name_key="buffStaminaMax25" description_key="buffStaminaMax25Desc" icon="ui_game_symbol_coffee"&gt...
  11. M1cromanagement

    Diffrent cost for attributes?

    is that possible to give diffrent value cost for attributes ? for example Fortitude 1/10 5 skillpointscost per level // Strength 1/10 3 skillpointscost per level EDIT: I found it out, sorry for my noob questions :)   Before <attributes min_level="1" max_level="10"...
  12. M1cromanagement

    Harvest Question

    how i can harvest only  resourceLeather? in the progression.xml <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="HarvestResourceLeather"/> entityclasses.xml <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/&gt...
  13. M1cromanagement

    Need help to deleting things & Understand Progression.xml

    Hey guys, i want creating own attributes and perks in progression xml. but why i cant delete few  things .. i cant delete the Fortitude line on attributes and perkSlowMetabolism and  FortitudeRecovery, but Why ? <progression> <level max_level="301" exp_to_level="10000"...
  14. M1cromanagement

    Need help to Understand Buff Resistence

    <buff name="buffDrugPainkillers" name_key="buffDrugPainkillersName" description_key="buffDrugPainkillersDesc" icon="ui_game_symbol_pills"> <stack_type value="replace"/><duration value="0"/> <display_value value=".buffDrugPainkillersDisplay"/><display_value_format...
  15. M1cromanagement

    Checking Ingame Stats Advanced?

    Hey Guys i how i can check following ingame stats Exdended Charakter Stats Buff Resistance and is there a way to splitt the damage hud in Ranged Damage Melee Damage,? or "Hand Damage" 
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