Hi guys I created a quest with a tons of items need to gathered and the HUD looks like this:
https://ibb.co/PWkJGrz
How i can do for example 5 pages, with 12 entrys ?
<quest_objective_entry>
<rect width="300" height="43" controller="QuestObjectiveEntry"...
I've tested a few things now;
First; With this Code:
HUD looks like:
https://ibb.co/PWkJGrz
Thats What i wanted at the end, because i was trying to make a quest from begin the game, the reward here i would change but thats actually not necessary actually.
But the HUD looks like Crap...
Learning by Looting The patch is coming and I want to do a quest - similar to an achievement to collect it, but like it is when you're working on a project ,
that you don't realize until later, @%$# I forgot something.
Question:
Is it Possible that you can put a requirement on a quest ?
...
Hello Guys i´m struggling with some xpath lines, i want to make a game without exp gain when you kill a zombie,harvesting,repairing, etc , just learning the schematics gives you exp and quests.
entityclasses.xml line 227 -248
<!-- Notes from meeting 03 Jun
increase upgrade xp by 500%...
If I set for example the unit_clay count to 1 , i become still 5 ...
<recipe name="resourceClayLump" count="1" material_based="true" craft_area="forge" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false">
<ingredient name="unit_clay" count="1"/>...
Hey guys im creating new Perks for Harvesting,Base set are done in entityclasses.xml,in progressions xml all setuped,items.xml perk books are maked.all working,
<block name="cntBookcaseFull">
<property name="CreativeMode" value="Player"/>
<property name="Material"...
Hey guys can anyone help me with this Buff? it stuck on 15 min on the duration display
<buff name="buffStaminaMax25" name_key="buffStaminaMax25" description_key="buffStaminaMax25Desc" icon="ui_game_symbol_coffee">
<stack_type value="replace"/><duration value="0"/>...
For Example the Block
<block name="woodLogPillar100">
<drop event="Harvest" name="resourceWood" count="5" tag="oreWoodHarvest"/>
</block>
but if im editing into
<drop event="Harvest" name="resourceWood" count="5" tag="HarvestMoreWood"/>
and change in...
After the Patch, its wierd for me to understand why i have now 2500h on my buff xD before it was 15 min, 900 sec,.... what happend with this 2500H issues?
<buff name="buffStaminaMax25" name_key="buffStaminaMax25" description_key="buffStaminaMax25Desc" icon="ui_game_symbol_coffee">...
is that possible to give diffrent value cost for attributes ?
for example Fortitude 1/10 5 skillpointscost per level // Strength 1/10 3 skillpointscost per level
EDIT: I found it out, sorry for my noob questions :)
Before
<attributes min_level="1" max_level="10"...
how i can harvest only resourceLeather?
in the progression.xml
<passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="HarvestResourceLeather"/>
entityclasses.xml
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>...
Hey guys, i want creating own attributes and perks in progression xml. but why i cant delete few things ..
i cant delete the Fortitude line on attributes and perkSlowMetabolism and FortitudeRecovery, but Why ?
<progression>
<level max_level="301" exp_to_level="10000"...
Hey Guys i how i can check following ingame stats
Exdended Charakter Stats
Buff Resistance
and is there a way to splitt the damage hud in
Ranged Damage
Melee Damage,? or "Hand Damage"