just curious if there is a way to remove the hard movement speed cap of certain running animations, i can increase any zombie with the arlene running animation WAYYY past nightmare speed, but for instance zombies with the slow animation like the tourist don't get any sort of buff past nightmare...
its not about that, its how you actually get the game to play a sound on an entity death i've been stumped on that and how the game handles it
1754571549
this excludes, all melee, bows, crossbows, traps, fire ect
Its probably so easy and im incredibly stupid, ive been at it for like hours now, i can get the code to "play a sound" but the heat never goes up thats about it.
Cool concept tho.
Im trying to make a mod, and any mod from what i've seen that uses .dll code needs to have "ModAPI" and when the mod is loaded it would read: found ModAPI in ___ loading code.
i've read the wiki page but i have zero clue what any of that means, is ModAPI a dll that you use for a reference ? is...
forced linear game progression is a terrible idea, it just forces you to play 1 way "go here, do this, then craft this to have to do this" having to be equipped to enter a biome that gives better loot and offers harder gameplay like certain environmental hazards such as moving slower in a sand...
I've Tried changing enemy count, max spawned, blood moon count, uninstalled game, wiped the regedit and its stuck at 30 max
https://pastebin.com/RFaSBvia
Only a max of 30 zombies are spawning regardless of my settings in the world menu and commands, i've deleted the whole game, the regedit, the app data folder ect
am i stupid or what is going on??
Walking diagonally is faster when not sprinting, however i think it would be a nice qol if it was base kit
the ai seems to break a bit when you go vertical, ie nerd polling sometimes, idk if you guys touched it or not but i am curious now
with window culling idk if its intentional but...
hello and thank you to whoever is taking their time to read this idea pitch.
This idea is coming from someone who has be playing since early 2017, I've played pc and console as well.
The reason I'm making this pitch is because of my own as well as many players feed back on ai, i made a few...