Recent content by Luduaver

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    Advanced Modding

    I want to start studying to create mods that change the game directly instead of XML! I know that some mods use C# and compile into a .dll! But I searched and didn't find any doc showing how it works to make this kind of modification! Is there anything that can help me get started?
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    Cvar current Health

    Is there any way to define CVAR as the current health and also the max health? For example, max health 200 and current health 157  <triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="cvarCurrentHealth" operation="set" value="157 (CURRENT HEALTH HERE)"/&gt...
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    Logic Operators for Triggered_Effects

    I checked, and yes, it can be used AND! Thank you, you helped me a lot! I have another question in another post! If you could answer me, I'd be happy to! Minimum Current Stat - Discussion and Requests - 7 Days to Die
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    Minimum Current Stat

    Would it be possible to create a buff that, when it is active, sets the minimum limit of a stat to X? For example, I have a weapon that consumes a lot of stamina, so as long as the buff is active, the stamina doesn't drop beyond 100. But even if I don't use just one action of the weapon, I can...
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    Logic Operators for Triggered_Effects

    Is there any way to use 'else' for triggered_effects? For example:         <triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">             <requirement name="IsAlive" target="other"/>            ...
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