Recent content by LordMiG

  1. LordMiG

    PC V2.0 Storms Brewing Dev Diary

    I also hope that there will be a way to unlock the protection gear without using a trader. I’ve been playing without traders for over 6 years now because they make the game/survival far too easy.
  2. LordMiG

    PC v1.x Developer Diary

    You'll need GNS's 'Beautiful Bases' mod for that. You can get it here: https://www.nexusmods.com/7daystodie/mods/3318
  3. LordMiG

    PC v1.x Developer Diary

    Yeah, with 'many wilderness POIs' map generation takes around 15 seconds longer for me.    I've tried 5 different seeds with 'many towns' / 'few POIs' / 'all biomes same size' now and in every seed the forest biome only has a few small towns while all other biomes have huuuge cities. Not sure...
  4. LordMiG

    PC v1.x Developer Diary

    Wow. 64 seconds (with 'few' POIs and 'many' towns) to create a 10k random gen map on my PC. Thats craaaaaazy fast. Unfortunately, I have a severe case of tendonitis and won't be able to play for at least a month. 🙃
  5. LordMiG

    PC v1.x Developer Diary

    Loved the second dev stream but getting up at 4 a.m. is really hard on a weekday... 🥱 The new vehicles look extremely good. I especially like the new bicycle, which looks like someone has survived with it for months. Also love the new character models. They look soooo much better than our old...
  6. LordMiG

    PC v1.x Developer Diary

    I'm using a modlet that lets me craft water filters from the start without a schematic. This is the one I'm currently using: https://www.nexusmods.com/7daystodie/mods/3202?tab=description. I've modified the recipe to require 50 polymers, 3 metal pipes, 20 coal, 30 sand, and 3 glue. This change...
  7. LordMiG

    PC v1.x Developer Diary

    I think the developer stream was okay. There wasn't a lot of new information, but it's always nice to get some insight into what's happening behind the scenes. The only thing I found annoying was that Richard and Joel still use cheap headsets, and the audio quality was really terrible. Please...
  8. LordMiG

    PC v1.x Developer Diary

    Hi @faatal! Is there any chance that we'll have the option to generate larger RWG maps than 10K in A22? Maybe for singleplayer only? Back when the KingGen map generator was available, I always enjoyed playing on 16K maps, and they ran smoothly on my PC with 32 gigs of RAM. Could we possibly see...
  9. LordMiG

    PC Alpha 21 Discussion Overflow

    I've played my last two playthroughs of A20 on a '25% loot' setting and with a modlet that completely removes traders from RWG. Also no airdrops. Putting some points into 'Living off the land' is the only way to survive for me because all I get from looting are maybe two cans of food per week...
  10. LordMiG

    PC Alpha 21 Dev Diary

    The video was made by Paul Soares Jr. on September 7th 2013. According to my kickstarter page Alpha 1.1 was released on September 13th 2013, 6 days after the video was made. So I guess the video shows the OG Build that started it all: Alpha 1. 😀
  11. LordMiG

    PC Alpha 21 Dev Diary

    Every time TFP drop a new alpha I go on Youtube and watch this video. Just to see how far we have come. I'm not sure what alpha this is from. Alpha 4 oder 5? That brings back so many good memories. 👌  
  12. LordMiG

    PC Alpha 21 Dev Diary

    @TheFunPimps I've always played the game on 25% loot abundance with no traders (removed by a modlet) and no loot respawn/no airdrops, because the game is soooo much better (and harder) that way. It really forces you to travel and loot. And I fricking love looting. Will it even be possible to...
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