In the screenshot that was shared on page 1, there was a setting to disable quests. There are also more similar settings to make a playthrough play out very differently.
Just in case it was missed during the AMA, Richard posted this recent interview with more information regarding the merger.
https://www.gamesindustry.biz/dead-by-daylight-maker-behaviour-has-bought-the-studio-behind-7-days-to-die-to-create-a-portfolio-of-horror-ip
Note from the Super Mod
Although public information about the 3.0 Sandbox Siege update is largely limited to the one sneak peek, this thread will serve as the dev diary where users can talk about that version. The thread may evolve as more information comes out.
Regardless of what refund setting you use, it feels good to interact with water using an empty jar so I personally don't mind them even when set to 0% refund.
Any game mechanic that allows the player to interact more with the world (e.g
Scooping water from ditch/lake/etc.) is good in my book.
The bug might be related to the new 3rd person camera feature. I saw a potential fix get committed internally yesterday. Of course QA would still need to verify to confirm it. *fingers crossed*
Hello All, thank you for the report and details. I believe I have a reproduction for the stuttering issue when riding vehicles and have an internal ticket circulating (SDTD-25093). Hopefully we can get a fix for this soon. Thanks for your patience.
You can also get beeswax also in lootbags from rancher zombies (desert). In my current playthrough, I have an apirary already crafted by Day 14, default settings except for storms (200%).
We have several future level design ideas around some of the things you mentioned. Most of it is still R&D, but pushing for some of it in the upcoming Bandit update. 😉