Personally, I like zombies not taking damage from storms. It makes exploring / questing POIs more dynamic with the added threat. For example, I was doing a T2 quest in the burnt biome last night when a storm hit. I was safe inside the building but eventually I progressed to a part of the POI...
Forests already doesn't have any towns / cities, so I think there is plenty of incentive to already venture out of the biome. In my current play through, my main base is still in the forest biome and I have a small shelter / outpost in the burnt biome for my adventuring there.
Instead of...
The new biome changes are really fun. I underestimated them a couple of times and have gotten myself killed.
Mostly because a series of bad decisions on my part. It was glorious to be on edge and learn new things. Survival fans should be delighted.
There should be noticeably more POIs in the wilderness. Personally, my favorite new look is the forest biome. It does a great job teasing POIs than in 1.0.
For example, you may come upon a wilderness road that stretches around a small dense patch of trees. You can make out something of...
HI AndyKesner,
I appreciate the help but I think we are good for now. I think code found and fixed some more bugs in relation to the trigger system and the designer for that POI has also reworked the sleeper setups in that POI as well for 2.0. Last I checked QA could no longer break the quest...
Think of the plague spitter as a vulture variant (vulture like air attack).
Personally, I think they are great as it adds a new type of air threat for players to deal with which spices up gameplay.
When I don't have a particular build from scratch idea. I like to take over a POI I have never used before as a bloodmoon base.
Retrofitting it without drastically changing the look is a fun challenge that never seems to get old.
A memorable one from recent memory was a base we made at Zillon...