Recent content by Laydor

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    PC v1.x Developer Diary

    Nvidia did make Streamline which is sort of an open source API for adding any SR solution. AMD decided not to support it, while Intel did. Which it has become part of the DirectSR(DX12) API. So in theory, it should be easier for DLSS, FSR and XeSS to be implemented in to a game with DirectSR...
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    PC v1.x Developer Diary

    That can't be the case. As I did create a mod that adds the DLSS functionality into the game and it has better image quality than FSR. Now when making that mod I did notice a bug with the market place asset that TFP that would degrade the image quality. I have also pointed out where that bug is...
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    PC v1.x Developer Diary

    TFP probably don't do what Torch does, at least with the shadowmap caching is that it is very difficult to do with the built in render pipeline and they probably have priorities elsewhere at the moment. It took me quite a lot of time to be able to implement it and I still have quite a bit of...
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