Gross.
I have to say... I really don't mind there being situations that if you are reckless, will kick your butt. I just don't like how they are implemented as unavoidable or even buggy. It would be cool that IF you just ran in guns blazing, this is exactly what would happen and you could...
I'm not sure but I think it would be cool if N/S or even better, elevation would be the driver of biomes. One REALLY COOL thing about Arizona, US is the diversity of biomes. This diversity is driven almost completely by elevation.
Which leads to a pretty cool diversity in the state due to...
I agree that this is much worse than my situation. It has the same immersion breaking issue and feels like a cheap challenge increase at best and a bug at worst.
I think the 'one true path' being the 'fix' to this would be unsatisfactory for me. So if the devs were like, 'We fixed it, as long...
I wonder if the real answer for a gold game is: All of the above. You put in all of these systems to one degree or another and allow the players to progress along the same skills via 3 different methods. If they are doing the thing a lot, it is the same as if they are reading up on it or...
I've been using random gen maps for each alpha for a while now and the A21 maps are great. These require the least amount of suspension of disbelief by far. They really feel like they could be a world designed by game designers.
There is one aspect that has stuck out to me that I'd like to...
Thank you for posting this. It is my #1 issue with the game. I LOVE the concept of this game and how you can "play your own way" and immerse yourself into this world. It has near infinite replayability and the modding possibilities are also almost endless.
All that being said, it is...