Recent content by KucheKlizma

  1. K

    PC A solution to the "Run away from hordes" problem.

    Are you saying that they're doing the absolute minimum effort to get the game released, without any consideration if it's even playable or good at the end. If that's how it is, that's a rather grim outlook on things you have there. I don't know what else to say to you. What about voxels though...
  2. K

    PC A solution to the "Run away from hordes" problem.

    Actually most games are lowpoly, the highpoly was just a joke. If 7dtd was using highpoly meshes during realtime rendering.... it wouldn't be realtime rendering xD Afaik usually the artists make a high poly model which is then baked onto a lowpoly model using textures. Furthermore something I...
  3. K

    PC A solution to the "Run away from hordes" problem.

    Just to clarify as I feel like you won't get it immediately - it's not the same suggestion. The quote you pasted clearly is talking about zombies AS THEY ARE NOW in the game. Obviously 10 000 of those isn't going to work. I'm talking about BATCH SPRITES. If you don't know what sprites are -...
  4. K

    PC A solution to the "Run away from hordes" problem.

    As a relatively old player of the game (have been playing it since the single digit alphas - don't even remember which one anymore) - dude do you even read before you respond? I know it's not doable in highpoly. It has nothing to do with Unity. It's entirely doable with sprites batching within...
  5. K

    PC 1 Base or 2 Bases ?

    Mixing the two can lead into massive problems - if your storage gets compromised that can be a massive blow to your progress. If they're not mixed that problem is pretty much completely eliminated. Worse case scenario you have to rebuild the raid base and lose some time continuously dying or...
  6. K

    PC A solution to the "Run away from hordes" problem.

    What's there to clarify - I just see this as a joke. It's minor, the proposed solutions would cause much more problems or would require massive time investment from the devs. It might disappear into complete obscurity with new features (such as when A18 rolls out) The game is still in alpha and...
  7. K

    PC Land Claim

    They're also useful to disable spawns in POIs, if you need to do that at some point.
  8. K

    PC A solution to the "Run away from hordes" problem.

    Does anyone actually ride his bike to avoid hordes though? It makes more sense to disable hordes than to do that, as it's a good way to waste a lot of real life time doing essentially nothing? It makes more sense to make a looping base with a ramp or a floating base attached to the invulnerable...
  9. K

    PC A solution to the "Run away from hordes" problem.

    Should just make an option that BM nights instantly destroy all player built structures and /kill the player and spawn some zombies on top of his corpse to crouch spam.
  10. K

    PC A solution to the "Run away from hordes" problem.

    Would be nice to have a lot more zombies in a horde, but make them a lot less powerful. So it's really a HORDE. Zombies sticking their arms through the windows trying to grab you, encircled on all sides. They don't necessarily have to fully destroy your base,if they can completely overwhelm you...
  11. K

    PC limit_user_tracking":false,"player_opted_out

    What the nice cup of tea says is all true. No amount of kissing up to the TFP would change the fact that any EU citizen that owns the game (such as myself) can submit a complaint right now, with minimal effort and no lawyer required, and TFP will get an extremely nasty fine on their hands...
  12. K

    PC I just realised base defense is quite flawed in A17.

    My main problem with nights in 7dtd is and always have been that it's boring and we can't skip them. Vehicles were great and solved the walking simulation issues of the game. Now with a better working exploration system as well as vehicles and POI dungeons to supplement it, I don't understand...
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