If I read the posts correctly no. The idea behind the 'dungeon' POIs is that the spawns are fixed. So once you kill a zed, no others will spawn until you finish the boss.
Back to water physics
What about adding the newer Tall Cell functional generation for handling water? This could be adapted during this physics ticks for a voxel environment...
http://matthias-mueller-fischer.ch/publications/tallCells.pdf
-K
Back to water physics...
What about adding the newer Tall Cell functional generation for handling water? This could be adapted during this physics ticks for a voxel environment...
http://matthias-mueller-fischer.ch/publications/tallCells.pdf
-K