> But there is no overcoming the removal of the cursor.
Yeah that's the crux of this problem. The UI of 7 Days lends itself to being a cursor-native interface. Unless TFP plans on completely overhauling the UI and providing a controller-native version (which MUST be just as fast to use as...
I guess I find it bizarre that the concrete block (which has the same texture ID mind you) used in creative when making prefabs, ends up being the same concrete flavor in all biomes, but when you craft one [or use creativemenu] and place it somewhere in the terrain, it morphs into that biome's...
Yep artifacting is still happening on 18.3 as well. I noticed it only seems to affect the voxel terrain textures for the following:
Stone
Concrete (the regular kind, not the "see through" kind you can produce in the cement mixer now).
Iron Ore
Lead Ore
Coal Ore
Oil Shale [not as noticeable...
I have a custom map on my dedicated server I have been playing for awhile. It was generated with Nitrogen World generator, although I think this part is irrelevant. Anyways, I recently pulled my world down along with the Save game region files and wanted to add another trader. I currently have...
Hey someone else who is having the same *exact* artifacting problem. I ran into this when I was trying to figure out why asphalt keeps appearing as transparent. https://7daystodie.com/forums/showthread.php?140864-Asphalt-Block-behaves-like-a-chameleon&highlight=asphalt
And now that you mention...
Huh? I am having the transparent asphalt texture issue as well. If I change the Texture ID to "1" it looks like stone, or "11" it looks like Gravel, but any other texture I try simply looks transparent. What is this "new system" you speak of? :)