Is anyone looking at the problem with legendary parts not dropping after points are spent in armor skills? See here: https://community.thefunpimps.com/threads/legendary-part-drop-rate-is-through-the-floor-again.46281/post-628051. In my most recent game I looted a about 3 legendary parts before...
Setting aside the feasibility of this, this assumes the players actually understand what the poll options mean and what those systems would entail. I have some serious doubts about either of those being true. There are tons of posts on this forum that are internally inconsistent I have no...
Lots of I want more survival aspects added to the game, no not that way posts. It’s almost like people want the appearance of survival, difficulty, etc. without any of the inconveniences.
I’ve been occasionally browsing the 7d2d subreddit recently and it was a real eye opener. I hadn’t realized just how bad that subreddit had gotten. Anything someone doesn’t like is because TFP is on a mission to spite them personally.
But how? The community is pretty split on this. Which feedback do you listen to? Look at jars. They were returned to the game with a breakability setting and people were ■■■■■ing that the game was not balanced on non default settings. People like that want the game their way, no compromises...
I am not sure I understand your suggestions about biome progression. You say that the current system “makes you feel forced” but your suggestion is to lock weapon crafting behind biome progression. How is restricting or limiting weapon crafting a solution to felling “forced” to do something?
Here’s my problem with your logic. I don’t see any difference between the refund jars setting and resource/loot/XP settings in games. Once a player chooses to make changes to those settings, they are responsible for the foreseeable consequences. The decision to refund most or all jars is...
OP has a level 300 character and is looking for “end game” content. IMO, he or she has brought the wrong mindset to this game. This game is all about restarts. Not maintaining a single character or save.
Exploring for water is pressing “m” and looking for blue on the map. Early game scarcity is unlikely to be different once optimized. Just like with dew collectors, once players learn what to prioritize in new games water may not be an issue past the first day or two.
But as a veteran of both...
I am always happy for any improvements to the game. I’ve been playing since A15 and just roll with the punches each update. If the team thinks these changes improve the feeling of the game, then there is a good chance I will agree when they release.
My hope is that the team is focused on...