Recent content by KirillWright

  1. KirillWright

    Tractor vehicle

    It would be nice to use it in farming!
  2. KirillWright

    Please return the old level by playing system

    The current system could be made more interesting. Adding passive progression for using a bow, for example, etc.
  3. KirillWright

    Balancing Between the Old LBD system and the new Magazine system

    I think the current system lacks randomness. It would be nice if this system was supplemented with something.
  4. KirillWright

    Hey Fun Pimps, Water-specific biome?

    Is there anything planned in terms of biomes or improvements to existing ones? (new plants, trees, animals, zombies, etc.)
  5. KirillWright

    PC V2.0 Storms Brewing Dev Diary

    @faatal Will new achievements be added to steam?
  6. KirillWright

    PC V2.0 Storms Brewing Dev Diary

    @faatal The pig is still planned?
  7. KirillWright

    PC V2.0 Storms Brewing Dev Diary

    @faatal Should we expect the first experimental version of 2.5 in October?
  8. KirillWright

    PC V2.0 Storms Brewing Dev Diary

    I hope there will be something similar in the implementation!
  9. KirillWright

    Learn By Doing, Perking, or Magazine

    I totally agree! Leveling up your character and crafting was more fun in A16!
  10. KirillWright

    PC V2.3 Experimental

    @faatal I have a proposal to make protection from natural hazards in poi 50% instead of 100%. It would be more logical, because almost all poi have a lot of holes and broken windows. This makes natural hazards useless. I think that 100% is too much, please fix it!
  11. KirillWright

    PC V2.3 Experimental

    I liked this mechanic too. Settings would be nice!
  12. KirillWright

    Windows lot_industrial_03

    Zombie acting weird in poi lot_industrial_03
  13. KirillWright

    Windows cemetery_02

    The door at the entrance to the crypt in cemetery_02 is in the wrong position
  14. KirillWright

    Windows Graves

    The coffin in the grave can be looted through blocks. Works in cemetery_01, cemetery_02 (maybe in other poi too)
  15. KirillWright

    Windows The gate is positioned incorrectly

    In the backyard poi lot_industial_01 the gate is in the wrong position.
Back
Top