Recent content by Kinyajuu

  1. Kinyajuu

    PC Alpha 21 Dev Diary

    Yes, I will be on tonight. :)
  2. Kinyajuu

    PC Alpha 21 Dev Diary

    Already way ahead of ya there :) A21 genned map contains these <property name="Generation.Seed" value="" />   <property name="Generation.Towns" value="Default" />   <property name="Generation.Wilderness" value="None" />   <property name="Generation.Lakes" value="None"...
  3. Kinyajuu

    PC What does the random setting do on the Random World Generator?

    The random setting would weight the terrain stamper to randomly select between plains, hills, mountains, rather than using the set weight.
  4. Kinyajuu

    PC Thank you to everyone who tuned in and took part in the A20 Dev Stream Series!

    I live in Oklahoma. The outskirts of Tulsa and OKC are like this. Lots of farm land too valuable to turn into housing. So business try to set up where they can buy land and get it zoned. Afterwards, it ends up looking like this. Heck, there is a huge ranch in South Tulsa. :) The art bits...
  5. Kinyajuu

    PC Alpha 20 Dev Diary

    Yes, but you can add as many new stamps as you want. It will also blend them together, so you might see some things that look kind of familiar but when you're on the ground it doesn't look at all the same and I've ran many many many seeds. Also, modders can add to the terrain stamps using png...
  6. Kinyajuu

    PC Alpha 20 Dev Diary

    Wait for tonight's stream. The level designers will be talking about new prefabs, tools, and such.
  7. Kinyajuu

    PC Alpha 20 Dev Diary

    I am going to drop a tiny bit of info since towns a tiles are being asked about. Custom townships are possible now, not just city, town, and country. We made an "oldwest" township that has street tiles that match that theme. In my dev stream in a couple weeks I will explain how that works and...
  8. Kinyajuu

    PC Alpha 20 Dev Diary

    Even if what was asked isn't possible in the WAY they asked, what IS possible will likely be something they wanted and will give similar results. I will go into depth when I do the dev stream. I don't want to give away too much too soon. ;)
  9. Kinyajuu

    PC Alpha 20 Dev Diary

    Nope, the towns are laid out in general tiles first, then the connections are built. It doesn't have any other function other than filtering out some prefabs based on rules in rwgmixer.xml. Now, you could abuse the rules to make sure that only certain ones spawn, but not on a per township basis.
  10. Kinyajuu

    PC Alpha 20 Dev Diary

    Yes. 150x150. Yes.
  11. Kinyajuu

    PC Alpha 20 Dev Diary

    I don't want to say it was aliens but it was ALIENS
  12. Kinyajuu

    PC Alpha 20 Dev Diary

    1. I leave a couple of the outer tiles with road exits with no tile beside them and then connect the highway to that for now. Later I'm hoping to do some kind of highway off ramp tile to make it look more natural. 2. With the exception of the above, yes, all roads will connect to other tiles.
  13. Kinyajuu

    PC Alpha 20 Dev Diary

    1. We have a tagging system now for all prefabs so we're working on making sure two things of the same theme don't spawn close together. 2. So long as you make sure the exits line up like the roads do, yes. You would have to make sure you used all custom street tiles with the sewers built in...
  14. Kinyajuu

    PC Alpha 20 Dev Diary

    1. You are correct. 2. Yes, new districts can be defined in rwgmixer xml and you can also define what townships they go in.
  15. Kinyajuu

    PC Alpha 20 Dev Diary

    haha, asking the potent questions, technically yes. the number is just a simple way for us to define them. You can add _whatever to the end and it'll still go in the list.
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