I posted this in Questions several days back, and despite a few views there've been no answers so far. I figured maybe I'd have a better shot at getting one if I posted it here.
Hello! I just needed some clarification on the BlockDamage property in the Items.xml file.
My goal is reducing block...
I've repeatedly directly addressed the topic, you just don't like the answer. The answer is: It's a problem on your end, not with the way the game utilizes CPU. I've ended both of my previous posts with that exact assertion and my reasoning for believing that.
However, you're obviously not as...
XD Don't be so stuck up. I specifically pointed out that I don't know if that particular point is true or not.
But that begs the question, if you were aware of such a thing, then explain to me why you wouldn't point that out in your original post so that people weren't confused as to why you'd...
This post doesn't really make sense.
I expected to look at your data and see temperatures in the high 90s but instead your highest temperature listed was 72c. These operating temperatures are COMPLETELY safe and would remain so up into the high 80's and even low 90s if only for short periods of...
Hello! I just needed some clarification on the BlockDamage property in the Items.xml file.
My goal is reducing block damage from zeds and creatures. I don't know coding, but I know how to peruse and change XML files.
Previously I had edited each creature and zed individually and changed the...
I like it! Obviously it would require fine-tuning, but I like the way it could give players the CHOICE of level gating and specializing but not force them into it. Good idea homie!
I'm not here to complain, I just wanted to ask a question. TFP ARE aware of the issue with RGW and intend on fixing it eventually, correct?
Also, does anyone know how high on the priority list it is? I'm not rushing them I understand their plates are full and it's holidays, but I figured it...
Honestly I see why some people are frustrated but guys, this is in alpha. The point is for them to test a bunch of stuff and see how it sticks. There's no reason to assume they're gonna keep it this way and even if they do, we're fortunate enough to have a relatively active modding community...