I'm happy that i've read that you're going to be working on performance at some point in the future and it answers my concern of this post but I do want to address some comments I heavily disagree with.
Voxel games are in some ways more demanding, yes, however:
1) There are plenty of games...
I asked in a live stream a year or so ago and the devs said they weren't planning on doing any optimisations. Has this changed or is this your assumption?
Please.... For the love of the flying spaghetti monster... Improve the performance of the game!
It's so CPU bound its unreal.
Spend an entire year on it if need be. If you need a 2nd round of funding to outsource the work, i'd be more than happy to buy the game again to contribute towards it...
I'm just curious as to what the long term goals are of this game? I've been playing since A9 and I'm really hoping to see the game heavily optimised before its fully released.
Frame rates are quite bad even on high end rigs playing on minimum settings 1080p.
Is there a development road map...
Summary: World preview generation takes way too long.
Version: A17 Release
Platform: PC
OS/Version: Windows
Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): Main Menu
Did you wipe old saves? (yes/No) Yes
Did you start a new game? (Yes/No) N/a
Did you validate your files...