khzmusik's latest activity

  • khzmusik
    khzmusik replied to the thread PC V2.3 b8 EXP.
    Just an FYI from a player and modder but not a TFP developer... I do not play Conan Exiles, but implementing the system you suggested...
  • khzmusik
    khzmusik replied to the thread PC V2.3 Experimental.
    I like the notion that buildings give you some protection from the biome hazards, but not 100%. Like, maybe 50% or something. Having...
  • khzmusik
    khzmusik replied to the thread Gas Shortage.
    That would be interesting, but it would also require item degradation without any kind of user input or trigger (meaning, on a timer)...
  • khzmusik
    khzmusik replied to the thread Gas Shortage.
    khzmusik updated Gas Shortage with a new update entry: Gas Shortage updated to 2.0.1.0 Read the rest of this update entry...
  • khzmusik
    Changes for 2.x: Stacks of gasoline match other resource stack sizes (6000), rather than vanilla (10,000) or this mod's 1.x stack size...
  • khzmusik
    khzmusik reacted to Jost Amman's post in the thread PC V2.0 Storms Brewing Dev Diary with Like Like.
    When I posted that I didn't know that @khzmusik already created a mod with a similar idea in mind! :LOL: You can find it over here. (y)
  • khzmusik
    khzmusik replied to the thread Slow Build.
    khzmusik updated Slow Build with a new update entry: Slow Build updated for 2.x Read the rest of this update entry...
  • khzmusik
    khzmusik updated the resource Slow Build with Slow Build updated for 2.x.
    The old mod was compatible with 2.x, but while updating the version, I also added some changes for balancing. Changes: Doors require...
  • khzmusik
    You're right, of course. I was mainly considering the traditional clothing of the White Mountain Apache tribe in northeast Arizona...
  • khzmusik
    I, like most other players, would absolutely love if TFP took your advice and implemented a new game option that could be toggled on or...
  • khzmusik
    For whatever reason, the forums are no longer alerting me to replies in this topic, so here I am replying to it so I can follow along...
  • khzmusik
    This is a good starting point for this discussion. Regarding the forest biome - Maybe the solution is to make progressive biomes give...
  • khzmusik
    This is exactly the kind of things that I'm asking you all about. How would you all feel this impacts how you play? For example...
  • khzmusik
    This is unfortunate, and exactly the kind of thing that I think should be better. Each biome should, IMHO, have a reason for its...
  • khzmusik
    I think this was a miscommunication. Greenhouses imply that crops could only grow in certain temperatures, and this is not something...
Back
Top