Every new person I've introduced to the game definitely does, at least at first. But more importantly, that's not an excuse on Int not having early game weapons.
New players I introduce to the game *always* ask what build people are doing so they don't over lap, and then if someone picks Int...
Yeah a sling would be fine too. I honestly just want *something* for early game that actually scales with my main stat. it's pretty janky and confusing to new players to not have a usable weapon for 2+ weeks in game
It would be simple and make sense as a pipe weapon? I'm fine with w/e but int needs a t0 and t1 ranged weapon, it's a major issue if you are trying to play an int build because you legit don't have any weapon for the first 14+ days. A blowpipe using turret ammo or iron darts would give those...
I love the int tree, but it's got several weird design choices that make it a bit janky. The stun baton is one of the best weapons in the game, but the rest are pretty bleh by late game
The weapons don't exist at each stage of loot tier like the other weapons. Instead of having stone -> pipe...
Lmao you must have missed this, easy mistake to not see it
I posted it for a reason, since your mindset is **exactly** what that's talking about. I assure you, just about everything you think is "really easy" in 7 days is not that easy to a new player, or even an average gamer since average...
You should watch actual new players play it, they get absolutely R O L L E D
Even my friend who's like 700 hours in still dies all the time even to zombies that can't jog. Your average gamer is *significantly* worse at games than you would think
It makes sense when you understand that the...
I see this all the time with gamers on forums assuming "everyone knows this" or "everyone does this!" and people wildly over rate what the average player knows or does or understands etc
With most fanbases it breaks down to be around
80% of gamers never interact with info online, they do not...
Been out for a bit, but am catching up on the new info. Has anyone seen any mentions of changes to the Robotic Turret Shotgun shells? They've been in a pretty meh spot since they were added where I honestly don't know what their use case is. They take too many resources for how low the damage...
It's just the house but with roughly double the zombies, which they evaluate as the tier + 1
Some are hard as hell and a lot harder than the higher tier lol, but they are fun
Yeah I'm confused on why Pack Mule even exists besides to be a noob trap honestly. You get max slots from mods so easily that pack mule is pointless within like the first week, and there aren't enough good mods for armor to really care about the pocket mod slot. Especially since clothes take...
None of the suggested changes would affect new players, what are you guys talking about? New players aren't chain doing quests to hit max tier faster than the magazines level up, and even if they do reach high level, they would still be getting rewards that are great. A new player getting to...
Gear breaking is an interesting idea. I was thinking just give gear more random stats, so you have the late game goal of finding better gear like an ARPG, but RNG can be really annoying and finding better gear so you can find better gear gets old fast.
If gear broke every so often or if...
The game still has to be balanced at a fundamental level. Trader rewards are not balanced. The trader handed me a level 6 steel club when I had like 10 club magazines at most read. That means the entire club magazine line is pointless now
Currently the trader will give you gear that's FAR...