Recent content by KeithFromCanada

  1. KeithFromCanada

    *Realistic* Learning

    As someone once said, what gamers want is not so much realistic as believable. Someone being completely proficient in crafting something after just reading some magazines only happens in the worst of power-fantasy, self-insertion isekai. I'm not asking TFP to make 7D2D to BE realistic--that...
  2. KeithFromCanada

    *Realistic* Learning

    Even though I think fully implementing that system would be too far outside of what 7D2D is, it sounds amazing! An abbreviated practice mechanism wouldn't be too hard to implement, though, and would solve some issues, including wasting too many resources.
  3. KeithFromCanada

    *Realistic* Learning

    Bottom line regarding learning: In actual reality, skill progression is in the form of a tree, where you alternate between theory and practice, and, while you can choose only to follow the main trunk, you can *also* spend time exploring its many, MANY branches that fractally subdivide and take...
  4. KeithFromCanada

    Suggestion: More Organized Crafting

    One of the issues with pretty much every crafting game is the underlying assumption that anytime you want to make something you will have every single component on your person.  Anyone who has ever made anything in real life knows just how... dumb that is.  If we have a crafting area, we have...
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