So I keep having this idea for questing that comes up after you have done like 10 or so missions and it starts wrapping around to the same poi's. The present RNG system Uses a tyle system to say what can and can not go there in terms of size (tiers) and density (rural/urban). For anyone that...
So If I understand correctly you would no longer have mod slots tied to gear quality (1-6), Rather it would be tied to the Tier of gear: T1: Pipe--2 slots, T2First Tier Mechanical Guns 3 slots, T3 High Grade Guns 4 slots. I see that getting a lot of kick back when shown on paper like the Jars...
So, after playing for a while with several restarts for various reasons most of them being I tend to switch to one life to Live after the "Protection" drops off at lvl 6. I would like to say the new system does a surprisingly good job of making progression seem more personal and getting...
Hey guy's first off thank you for the replies. However I would like this post to focus on suggestions on how to improve the quest system compared to complaining about what is wrong with it. We have covered how they get boring and I feel that is the main negative point to be made. So on that lets...
Hello,
I would like to start by saying that I do enjoy the game and that trader quests are my main source of activity on this game.
That Being said I must admit these large building become rather boring rather quickly. The main reason for this is because most traders only have 1-3 types near...