Recent content by Kalnazzar

  1. Kalnazzar

    Big 7 Days to Die Wishlist: Bring Back Old Favorites + New Biomes, Weapons, Farming, Night Horror & More

    Hey, thanks for reading through the whole suggestion and giving honest feedback. I appreciate it. You're right that Arizona doesn't have underground subway stations, even today. That said, the game takes place in the future, years after World War 3 and the outbreak. So there’s some creative...
  2. Kalnazzar

    Big 7 Days to Die Wishlist: Bring Back Old Favorites + New Biomes, Weapons, Farming, Night Horror & More

    Flamethrower – M2-style flamethrower with an alternate Flaming Chainsaw Sword variant: a spinning chainsaw blade that spews gas onto the teeth — pull the trigger to ignite it for fiery slashing carnage up close Plasma Baton – High-energy plasma melee weapon with strong knockback Viper Baton –...
  3. Kalnazzar

    Big 7 Days to Die Wishlist: Bring Back Old Favorites + New Biomes, Weapons, Farming, Night Horror & More

    Dear Fun Pimps Team, First off, thank you for everything you’ve done with 7 Days to Die. The game has improved so much over the years. The new engine, better models, smoother animations, and all the quality of life changes (Empty Jars coming back with a good refund rate, the new Apiary, and the...
  4. Kalnazzar

    PC V2.5 EXP b20 update - b23 hotfix

    This is the part I struggle to understand. That explanation gets used a lot, but there are major mods—like Darkness Falls and others—that reintroduce ground-based farming and run without noticeable memory or performance issues. If it can function at the mod level, it’s hard to see why it’s...
  5. Kalnazzar

    PC V2.5 EXP b20 update - b23 hotfix

    Bringing back farming and introducing a true hybrid learn-by-reading / learn-by-doing system would complete the experience for me. Reading magazines or schematics should unlock what you can craft, while actually doing the work should improve efficiency, quality, and mastery over time. With jars...
  6. Kalnazzar

    Why DONT you want jars

    I have posted a lot about how both systems can work together. The dew collector can stay and work for players who want an AFK water station, and it works just the same; nothing for the players who enjoy the current system would change. But some people here just say they don’t want jars… just...
  7. Kalnazzar

    Why DONT you want jars

    That’s why I think the dew collector, and the way it currently works, should stay in the game. Just because I (and others) want jars back and the ability to craft them, it doesn’t mean they should be forced on everyone. My suggestion is to make the old system harder—jars should be more difficult...
  8. Kalnazzar

    Jars, Dew Collectors, And Survival

    Bro, are you for real? You’re telling me if something was trying to eat you alive, you wouldn’t be scrambling up a wall, a tree, a gate, anything, to get out of reach? That’s just basic survival sense. Yeah, there are exploits in the game, but moving out of reach isn’t one of them. Selling rocks...
  9. Kalnazzar

    Jars, Dew Collectors, And Survival

    It’s still a large amount of players, maybe not the whole community, but our feedback, requests, and ideas should still be respected and listened to. We’re still part of the community. Jars were in the game for 16+ alphas, and not once did the devs ask for feedback about removing them. Then, out...
  10. Kalnazzar

    Jars, Dew Collectors, And Survival

    I’m replying to this part: ‘…would it be worth losing development time towards temperature and clothing? Bandits? What would you sacrifice…’ Honestly, if the devs just said, ‘Let us finish what we’ve got planned now, and we’ll revisit this after bandits,’ I’d be fine with that. I’m not asking...
  11. Kalnazzar

    Jars, Dew Collectors, And Survival

    This I think is a fair take people who don’t want to deal with jars it’s fair if they are never in loot. I’m ok with crafting the jars I hope if they add the jars back they make the recipe harder and it takes the crucible to be able to forge the glass.
  12. Kalnazzar

    Jars, Dew Collectors, And Survival

    You’re right, I was mistaken on that part. I didn’t realize the badges, loot caps, and storms were all tied together under the same Biome Progression toggle. I thought loot caps were their own thing tied to the individual biome and just scaled alongside the badges, but now I understand it was...
  13. Kalnazzar

    Jars, Dew Collectors, And Survival

    I just want to reply to this part of what you said about farming being too complicated. When I ask for old-school farming, I’m not saying it should replace the current farm plot system. Plots can stay exactly as they are for people who prefer them. What I’m asking for is the option to farm the...
  14. Kalnazzar

    Jars, Dew Collectors, And Survival

    **“This part right here confuses me. You said: ‘We’ve already seen the lie in that claim with the release of 2.0 where mechanics were made to be optional so that those who enjoyed 1.0 systems could continue using them unchanged…’ But that’s not really what happened. A lot of what was added...
  15. Kalnazzar

    Jars, Dew Collectors, And Survival

    I understand your perspective, but I believe you're misinterpreting my suggestions as demanding excessive "community power." My request is for balanced updates that reintroduce features previously in the game, alongside the current systems, to give players options. Specifically, I’d like to see...
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