Recent content by Kalnazzar

  1. Kalnazzar

    Player Choice Is the Heart of a Sandbox Game

    Let’s clear something up. When I said “if a guy decides to sit and pee, are you really going to say he's doing it wrong?” — it was a metaphor. A commentary on player choice, not a literal survival scenario. The fact that you twisted that into “he should die if he pees while zombies are around...
  2. Kalnazzar

    Player Choice Is the Heart of a Sandbox Game

    Well, you see, deciding to hop on your bike is a legitimate strategy—it’s about staying ahead of the horde and playing smart. Whether or not you personally think it’s clever doesn’t change the fact that it’s a valid way to survive. Some players would rather burn through a ton of gas and repair...
  3. Kalnazzar

    Idea for More Cooking

    So what I mentioned to you was just a small piece of the cooking improvements I think could really enhance the system—especially for players who enjoy being the dedicated cook for their group or party. In my proposed hybrid system, all crafted food and drinks would have 3 quality levels, just...
  4. Kalnazzar

    Player Choice Is the Heart of a Sandbox Game

    Same here. A hybrid system would strike the perfect balance—magazines for unlocking, and actual gameplay to improve skill through use. It keeps both learning and mastery feeling meaningful. Fingers crossed the upcoming changes get us closer to that!
  5. Kalnazzar

    Player Choice Is the Heart of a Sandbox Game

    I totally get where you're coming from—and I agree. There are a lot of things I didn’t mention in my original post, not because I don’t care about them, but because I’ve learned from experience that long posts tend to get overlooked. Just take a look at these two I made: 🔗 Comprehensive...
  6. Kalnazzar

    Idea for More Cooking

    I've been thinking for a while now that the food system could really use some expansion—mainly to give players more ways to play. A great suggestion @Venthari, the idea of letting players craft canned food themselves. For example: empty cans could be made from iron, and at a cooking station with...
  7. Kalnazzar

    Player Choice Is the Heart of a Sandbox Game

    Get where you're coming from—and honestly, if the devs had scrapped everything old completely, I’d agree with you. But I think the recent Town Hall was The Fun Pimps’ way of acknowledging that something wasn’t working, and that’s a huge first step. They’re already reverting some changes and...
  8. Kalnazzar

    Player Choice Is the Heart of a Sandbox Game

    Exactly! That’s the heart of it—let players choose. A sandbox thrives when there are multiple valid paths to play, not when one is replaced by another. Every time they remove a system instead of evolving or offering it as an option, they cut off a portion of the player base. If both systems...
  9. Kalnazzar

    Player Choice Is the Heart of a Sandbox Game

    Thanks so much! I’m really glad you liked them 😊
  10. Kalnazzar

    Player Choice Is the Heart of a Sandbox Game

    First off, I want to say thank you to The Fun Pimps for the Town Hall livestream. That event was one of your best community moments. You’ve posted responses before, but seeing you face-to-face and hearing your thoughts directly was far more impactful. It really means a lot—thank you again for...
  11. Kalnazzar

    Comprehensive Gameplay & World Enhancement Suggestions for 7 Days to Die Part [1]

    Carnival/Fairgrounds – Abandoned amusement park with clown zombies [Edit]
  12. Kalnazzar

    Thoughts on 2.0 (Dev stream)

    Made a post about this and more would love feedback and support XD. https://community.thefunpimps.com/threads/comprehensive-gameplay-world-enhancement-suggestions-for-7-days-to-die-part-1.43107/ and...
  13. Kalnazzar

    Comprehensive Gameplay & World Enhancement Suggestions for 7 Days to Die Part [1]

    [Edit] 🔥 Burnt Forest – Volcanic Overhaul Active volcano landmark with random lava rockfall events — while exploring the biome, there is a random chance that an event can trigger. Meteor-like lava rocks from the active volcano can be hurled and drop from the sky, dealing heavy impact damage...
  14. Kalnazzar

    Comprehensive Gameplay & World Enhancement Suggestions for 7 Days to Die Part [1]

    I wanted to share a few screenshots from the recent 10K map generations. As you’ll see, there are major issues with large maps — most notably the complete absence of rivers, lakes, and cities. The terrain ends up feeling empty and underdeveloped, especially for players who love exploring...
  15. Kalnazzar

    Comprehensive Gameplay & World Enhancement Suggestions for 7 Days to Die Part [2]

    With today’s visual and animation upgrades, 7 Days to Die is better equipped than ever to bring these zombie types to life. Classic designs could be faithfully reimagined, while new variants like the Blood Zombies can deepen tension, improve biome identity, and add reactive danger based on...
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